From Abrupt Zebra, 3 Months ago, written in Plain Text.
Embed
  1. Let's make a game!
  2.  name:Fairy Hunt
  3.  by:Lymph
  4.  desc:Clicker with fairies.
  5.  created:7/5/19
  6.  version:0.9
  7.  
  8. Settings
  9.     no bulk particles
  10.  spritesheet:iconstop, 48 by 48, https://imgur.com/EOpsJVD.png
  11.  spritesheet:icons, 48 by 48, https://imgur.com/u2CEbRk.png
  12.  spritesheet:icons2, 60 by 60, https://imgur.com/dJdpUxD.png
  13.  spritesheet:rev, 48 by 48, https://imgur.com/JDnop45.png
  14.  spritesheet:elements, 48 by 48, https://imgur.com/YC0KapQ.png
  15.  spritesheet:buildings, 48 by 48, https://imgur.com/mwd1SzB.png
  16.  spritesheet:pixie, 64 by 64, https://i.imgur.com/qxIFbsG.png
  17.  
  18. CSS
  19. CSS
  20. #game
  21. {
  22.  font-size:18px;
  23.  font-family:Garamond;
  24.  text-shadow:1px;
  25.  text-align:justify;
  26.  background-size:100%;
  27. }
  28. #main-box
  29. {
  30. width:100%;
  31. height:100%;
  32. }
  33. #box-menues
  34. {
  35. position:absolute;
  36. top:0%;
  37. left:0%;
  38. bottom:0%;
  39. right:0%;
  40. padding:0px;
  41. margin:0px;
  42. background: url(https://imgur.com/u44KzKu.png) no-repeat;
  43. background-size:contain;
  44. z-index:-10;
  45. }
  46. #box-things-pbtop {
  47.  z-index:100;
  48.  top:40%;
  49.  left:30%;
  50.  position:absolute;
  51.  background-color:#1a1a1a;
  52.  height:25px;
  53.  padding:5px;
  54.  width:240px;
  55.  margin:50px;
  56.  -moz-border-radius:5px;
  57.  -webkit-border-radius:5px;
  58.  border-radius:5px;
  59.  -moz-box-shadow:0 1px 5px #000 inset, 0 1px 0 #444;
  60.  -webkit-box-shadow:0 1px 5px #000 inset, 0 1px 0 #444;
  61.  box-shadow:0 1px 5px #000 inset, 0 1px 0 #444;
  62. }
  63. .health90 {
  64.  left:0;
  65.  top:0;
  66.  position:inherit;
  67.  padding:inherit;
  68.  margin:inherit;
  69.  border-radius:inherit;
  70.  box-shadow:inherit;
  71.  height:inherit;
  72.  width:90%;
  73.  background-color:#bd170b;
  74. }  
  75. .pixiefon
  76. {
  77. top:75.2%;
  78. left:50.5%;
  79. width:50px;
  80. height:50px;
  81. background: url(https://imgur.com/qxIFbsG.png) no-repeat;
  82. z-index:100;
  83. position:absolute;
  84. padding:0px;
  85. margin:0px;
  86. }
  87. .revfon
  88. {
  89. top:87.75%;
  90. left:53.6%;
  91. width:48px;
  92. height:48px;
  93. z-index:100;
  94. position:absolute;
  95. padding:0px;
  96. margin:0px;
  97. }
  98. .revfon2
  99. {
  100. top:87.75%;
  101. left:57.25%;
  102. width:48px;
  103. height:48px;
  104. z-index:100;
  105. position:absolute;
  106. padding:0px;
  107. margin:0px;
  108. }
  109. .revfon3
  110. {
  111. top:87.75%;
  112. left:60.9%;
  113. width:48px;
  114. height:48px;
  115. z-index:100;
  116. position:absolute;
  117. padding:0px;
  118. margin:0px;
  119. }
  120. .revfon4
  121. {
  122. top:87.75%;
  123. left:64.55%;
  124. width:48px;
  125. height:48px;
  126. z-index:100;
  127. position:absolute;
  128. padding:0px;
  129. margin:0px;
  130. }
  131. .revfon5
  132. {
  133. top:87.75%;
  134. left:68.2%;
  135. width:48px;
  136. height:48px;
  137. z-index:100;
  138. position:absolute;
  139. padding:0px;
  140. margin:0px;
  141. }
  142. .revfon6
  143. {
  144. top:87.75%;
  145. left:71.85%;
  146. width:48px;
  147. height:48px;
  148. z-index:100;
  149. position:absolute;
  150. padding:0px;
  151. margin:0px;
  152. }
  153. .endevabg1
  154. {
  155. height:2000px;
  156. top:0%;
  157. left:0%;
  158. bottom:0%;
  159. right:0%;
  160. padding:0px;
  161. margin:0px;
  162. background:url(https://imgur.com/Cdfxg7l.gif) no-repeat;
  163. background-size:contain;
  164. position:absolute;
  165. }
  166. .endevabg2
  167. {
  168. height:2000px;
  169. top:0%;
  170. left:0%;
  171. bottom:0%;
  172. right:0%;
  173. padding:0px;
  174. margin:0px;
  175. background:url(https://imgur.com/VZoYYta.png.png) no-repeat;
  176. background-size:contain;
  177. position:absolute;
  178. }
  179. .bossfight
  180. {
  181. height:2000px;
  182. top:0%;
  183. left:0%;
  184. bottom:0%;
  185. right:0%;
  186. padding:0px;
  187. margin:0px;
  188. background:url(https://i.imgur.com/njPhhkc.gif) no-repeat;
  189. background-size:contain;
  190. position:absolute;
  191. }
  192. .cottagebg1
  193. {
  194. height:2000px;
  195. top:0%;
  196. left:0%;
  197. bottom:0%;
  198. right:0%;
  199. padding:0px;
  200. margin:0px;
  201. background:url(https://imgur.com/qJhvXz5.png) no-repeat;
  202. background-size:contain;
  203. position:absolute;
  204. }
  205. .cottagebg2
  206. {
  207. height:2000px;
  208. top:0%;
  209. left:0%;
  210. bottom:0%;
  211. right:0%;
  212. padding:0px;
  213. margin:0px;
  214. background:url(https://imgur.com/7Cd7RaE.png) no-repeat;
  215. background-size:contain;
  216. position:absolute;
  217. }
  218. #box-buttons
  219. {
  220.  top:0px;
  221.  right:0px;
  222.  bottom:0px;
  223.  left:0px;
  224. }
  225. .button.pixiefon:hover
  226. {
  227.  background:url(https://imgur.com/qxIFbsG.png) no-repeat;
  228. }
  229. .upgrade.ffon:hover
  230. {
  231.  font-size:18px;
  232.  background:url(https://imgur.com/mkdE9WH.png) no-repeat;
  233. }
  234. .building.buildingfon:hover
  235. {
  236.  font-size:18px;
  237.  background:url(https://imgur.com/mkdE9WH.png) no-repeat;
  238. }
  239. .button.buildingfon:hover
  240. {
  241.  font-size:18px;
  242.  background:url(https://imgur.com/mkdE9WH.png) no-repeat;
  243. }
  244. .thing-icon
  245. {
  246. height:48px;
  247. width:48px;
  248. }
  249. .thing-icon.pixiesreward-icon
  250. {
  251.     width:60px;
  252.     height:60px;
  253. }
  254. .box
  255. {
  256.  padding:0px;
  257.  box-shadow:none;
  258. }
  259. .thing,.box-header,.box-footer,.box-bit
  260. {
  261.  opacity:100%;
  262.  margin:0px;
  263.  border:none;
  264. }
  265. .upgrade.owned, .building.owned
  266. {
  267.  box-shadow:none;
  268. }
  269.   #game.filtersOn .upgrade.ffon.notOwned
  270.   {
  271.    background:url(https://imgur.com/0qjJpuC.png) no-repeat;
  272.    opacity:0.9;
  273.    blur:2;
  274.  }
  275.   #game.filtersOn .building.buildingfon.notOwned
  276.   {
  277.    background:url(https://imgur.com/0qjJpuC.png) no-repeat;
  278.    opacity:0.9;
  279.    blur:2;
  280.  }
  281.   #game.filtersOn .thing.cantAfford.notOwned
  282.   {
  283.     filter:blur(0.5px);
  284.     opacity:1;
  285.   }
  286. .box-header
  287. {
  288.  margin-bottom:4px;
  289.     text-align:center;
  290.  font-size:25px;
  291.  width:256px;
  292.  background:transparent;
  293.  font-family:Garamond;
  294. }
  295. .box-footer
  296. {
  297.  margin-top:4px;
  298. }
  299. #box-main
  300. {
  301.  left:0px;
  302.  top:0px;
  303.     right:0px;
  304.  bottom:0px;
  305.  overflow:hidden;
  306.  width:100%;
  307.  z-index:100;
  308. }
  309. .fullWidth .thing-icon
  310. {
  311.  margin-top:-10px;
  312.  margin-bottom:-10px;
  313. }
  314. #box-res.fullWidth
  315. {
  316.  top:2%;
  317.  left:0%;
  318.  height:52px;
  319.  text-align:justify;
  320.     max-width:100%;
  321.  font-size:18px;
  322. }
  323. #box-artifacts
  324. {
  325.  min-width:400px;
  326.  max-width:400px;
  327.  min-height:200px;
  328.  max-height:200px;
  329.  height:100%;
  330.  weight:100%;
  331.  top:820px;
  332.  left:350px;
  333.  bottom:0px;
  334.  width:auto;
  335.  height:15%;
  336.  overflow-x:hidden;
  337.  overflow-y:hidden;
  338.  padding-bottom:48px;
  339.  position:absolute;
  340.  text-align:left;
  341. }
  342. #box-pixiesreward1
  343. {
  344.  top:837px;
  345.  left:1115px;
  346.  position:absolute;
  347. }
  348. .button>.thing-text
  349. {
  350. text-decoration:none !important;
  351. }
  352. .button.techfon
  353. {
  354.  width:300px;
  355.  height:48px;
  356.  display:block;
  357.  margin-left:24px;
  358.  font-size:17px;
  359.     text-align:left;
  360.     color:white;
  361.  background:url(https://imgur.com/HUdNaDH.png) no-repeat;
  362. }
  363. .upgrade.techfon
  364. {
  365.  width:300px;
  366.  height:48px;
  367.  display:block;
  368.  margin-left:24px;
  369.  font-size:17px;
  370.     text-align:left;
  371.     color:white;
  372.  background:url(https://imgur.com/HUdNaDH.png) no-repeat;
  373. }
  374. .bigButton .thing-icon
  375. {
  376. background-size:contain;
  377. background-repeat:no-repeat;
  378. }
  379. .upgrade.buildingfon
  380. {
  381.  width:300px;
  382.  height:48px;
  383.  display:block;
  384.  margin-left:35px;
  385.  font-size:17px;
  386.     text-align:left;
  387.     color:white;
  388.  background:url(https://imgur.com/HUdNaDH.png) no-repeat;
  389. }
  390. .building.itemfon
  391. {
  392.  width:300px;
  393.  height:48px;
  394.  display:block;
  395.  margin-left:35px;
  396.  font-size:17px;
  397.     text-align:left;
  398.     color:white;
  399.  background:url(https://imgur.com/HUdNaDH.png) no-repeat;
  400. }
  401. .building.buildingfon
  402. {
  403.  width:300px;
  404.  height:48px;
  405.  display:block;
  406.  margin-left:24px;
  407.  font-size:17px;
  408.     text-align:left;
  409.     color:white;
  410.  background:url(https://imgur.com/HUdNaDH.png) no-repeat;
  411. }
  412. .button.buildingfon
  413. {
  414.  width:300px;
  415.  height:48px;
  416.  display:block;
  417.  margin-left:35px;
  418.  font-size:17px;
  419.     text-align:left;
  420.     color:white;
  421.  background:url(https://imgur.com/0qjJpuC.png) no-repeat;
  422. }
  423. .building.endeva
  424. {
  425.  right:0%;
  426.  width:400px;
  427.  height:48px;
  428.  display:block;
  429.  font-size:21px !important;
  430.     font-weight:bold;
  431.     text-align:left;
  432.     color:white;
  433.  background:url(https://imgur.com/1BznYQW.png) no-repeat;
  434. }
  435. .upgrade.naturefon
  436. {
  437.  left:4%;
  438.  width:400px;
  439.  height:48px;
  440.  display:block;
  441.  font-size:21px !important;
  442.     font-weight:bold;
  443.     text-align:left;
  444.     color:white;
  445.  background:url(https://imgur.com/1BznYQW.png) no-repeat;
  446. }
  447. .upgrade.waterfon
  448. {
  449.  left:4%;
  450.  width:400px;
  451.  height:48px;
  452.  font-size:21px !important;
  453.     font-weight:bold;
  454.     text-align:left;
  455.     color:white;
  456.  background:url(https://imgur.com/xn7Yf95.png) no-repeat;
  457. }
  458. .upgrade.airfon
  459. {
  460.  left:4%;
  461.  width:400px;
  462.  height:48px;
  463.  display:block;
  464.  margin-right:0px;
  465.  font-size:21px !important;
  466.     font-weight:bold;
  467.     text-align:left;
  468.     color:white;
  469.  background:url(https://imgur.com/ll2dsbs.png) no-repeat;
  470. }
  471. .upgrade.rockfon
  472. {
  473.  left:4%;
  474.  width:400px;
  475.  height:48px;
  476.  display:block;
  477.  margin-right:0px;
  478.  font-size:21px !important;
  479.     font-weight:bold;
  480.     text-align:left;
  481.     color:white;
  482.  background:url(https://imgur.com/dCNIHrG.png) no-repeat;
  483. }
  484. .upgrade.lightfon
  485. {
  486.  left:4%;
  487.  width:400px;
  488.  height:48px;
  489.  display:block;
  490.  margin-right:0px;
  491.  font-size:21px !important;
  492.     font-weight:bold;
  493.     text-align:left;
  494.     color:white;
  495.  background:url(https://imgur.com/EqlXVPQ.png) no-repeat;
  496. }
  497. .upgrade.energyfon
  498. {
  499.  left:4%;
  500.  width:400px;
  501.  height:48px;
  502.  display:block;
  503.  margin-right:0px;
  504.  font-size:21px !important;
  505.     font-weight:bold;
  506.     text-align:left;
  507.     color:white;
  508.  background:url(https://imgur.com/ngYgGnY.png) no-repeat;
  509. }
  510. .upgrade.psifon
  511. {
  512.  left:4%;
  513.  width:400px;
  514.  height:48px;
  515.  display:block;
  516.  margin-right:0px;
  517.  font-size:21px !important;
  518.     font-weight:bold;
  519.     text-align:left;
  520.     color:white;
  521.  background:url(https://imgur.com/RWwG9An.png) no-repeat;
  522. }
  523. #tooltip.fpage
  524. {
  525.  background:url(https://imgur.com/Ou8WXLX.png) no-repeat;
  526.  background-size:contain;
  527.  font-size:20px;
  528.  width:25%;
  529.  height:61%;
  530.  border-radius:5px;
  531. }
  532. .upgrade.icefon
  533. {
  534.  left:4%;
  535.  width:400px;
  536.  height:48px;
  537.  display:block;
  538.  margin-right:0px;
  539.  font-size:21px !important;
  540.     font-weight:bold;
  541.     text-align:left;
  542.     color:white;
  543.  background:url(https://imgur.com/3GJFjTk.png) no-repeat;
  544. }
  545. .upgrade.chaosfon
  546. {
  547.  left:4%;
  548.  width:400px;
  549.  height:48px;
  550.  display:block;
  551.  margin-right:0px;
  552.  font-size:21px !important;
  553.     font-weight:bold;
  554.     text-align:left;
  555.     color:white;
  556.  background:url(https://imgur.com/F2uFO4L.png) no-repeat;
  557. }
  558. .building.chaosfon
  559. {
  560.  left:0%;
  561.  width:400px;
  562.  height:48px;
  563.  display:block;
  564.  margin-right:0px;
  565.  font-size:21px !important;
  566.     font-weight:bold;
  567.     text-align:left;
  568.     color:white;
  569.  background:url(https://imgur.com/F2uFO4L.png) no-repeat;
  570. }
  571. .upgrade.darkfon
  572. {
  573.  left:4%;
  574.  width:400px;
  575.  height:48px;
  576.  display:block;
  577.  margin-right:0px;
  578.  font-size:21px !important;
  579.     font-weight:bold;
  580.     text-align:left;
  581.     color:white;
  582.  background:url(https://imgur.com/iyucsNl.png) no-repeat;
  583. }
  584. .upgrade.firefon
  585. {
  586.  left:4%;
  587.  width:400px;
  588.  height:48px;
  589.  display:block;
  590.  margin-right:0px;
  591.  font-size:21px !important;
  592.     font-weight:bold;
  593.     text-align:left;
  594.     color:white;
  595.  background:url(https://imgur.com/5WnFm2f.png) no-repeat;
  596. }
  597. .upgrade.metalfon
  598. {
  599.  left:4%;
  600.  width:400px;
  601.  height:48px;
  602.  display:block;
  603.  margin-right:0px;
  604.  font-size:21px !important;
  605.     font-weight:bold;
  606.     text-align:left;
  607.     color:white;
  608.  background:url(https://imgur.com/g5YN2aA.png) no-repeat;
  609. }
  610. .upgrade.ffon
  611. {
  612.  width:300px;
  613.  height:48px;
  614.  display:block;
  615.  margin-left:35px;
  616.  font-size:17px;
  617.     text-align:left;
  618.     color:white;
  619.  background:url(https://imgur.com/HUdNaDH.png) no-repeat;
  620. }
  621. .building.shopfon
  622. {
  623.  width:300px;
  624.  height:48px;
  625.  display:block;
  626.  margin-left:35px;
  627.  font-size:17px;
  628.     text-align:left;
  629.     color:white;
  630.  background:url(https://imgur.com/JuOYxg0.png) no-repeat;
  631. }
  632. .building.invfon
  633. {
  634.  width:300px;
  635.  height:48px;
  636.  display:block;
  637.  margin-left:35px;
  638.  font-size:17px;
  639.     text-align:left;
  640.     color:white;
  641.  background:url(https://imgur.com/54lYHbX.png) no-repeat;
  642. }
  643. .health
  644. {
  645. top:30%;
  646. z-index:100;
  647. position:absolute;
  648. padding:0px;
  649. margin:0px;
  650. }
  651. #box-buildings
  652. {
  653. width:297px;
  654. height:360px;
  655. position:absolute;
  656. top:14.5%;
  657. right:2.7%;
  658. bottom:0%;
  659. padding:0px;
  660. margin:0px;
  661.  text-align:left;
  662.  overflow-y:auto;
  663.  overflow-x:hidden;
  664. }
  665. .box-bit
  666. {
  667.     overflow-x:hidden !important;
  668.     overflow-y:hidden !important;
  669.  background:none !important;
  670.  font-family:Garamond !important;
  671.  font-size:17px !important;
  672.  text-align:right !important;
  673.  color:white;
  674. }
  675. .polosa
  676. {
  677. background:red;
  678. position:absolute;
  679. top:40%;
  680. bottom:0%;
  681. right:0%;
  682. width:935px;
  683. height:200px;
  684. padding:0px;
  685. margin:0px;
  686. overflow-y:hidden;
  687. overflow-x:hidden;
  688. z-index:100;
  689. }
  690. #box-textbox
  691. {
  692. position:absolute;
  693. top:24.6%;
  694. left:37.3%;
  695. bottom:0%;
  696. right:0%;
  697. width:435px;
  698. height:25px;
  699. padding:0px;
  700. margin:0px;
  701. overflow-y:hidden;
  702. overflow-x:hidden;
  703. }
  704. #box-fairies1
  705. {
  706. width:307px;
  707. height:360px;
  708. position:absolute;
  709. top:14.5%;
  710. left:2%;
  711. bottom:0%;
  712. right:0%;
  713. padding:0px;
  714. margin:0px;
  715.  overflow-y:auto;
  716.  overflow-x:hidden;
  717. }
  718. #box-items1
  719. {
  720. width:307px;
  721. height:340px;
  722. position:absolute;
  723. top:59%;
  724. left:2%;
  725. bottom:0%;
  726. right:0%;
  727. padding:0px;
  728. margin:0px;
  729.  overflow-y:auto;
  730.  overflow-x:hidden;
  731. }
  732. #box-technologytree
  733. {
  734. width:307px;
  735. height:340px;
  736. position:absolute;
  737. top:59%;
  738. right:2%;
  739. bottom:0%;
  740. padding:0px;
  741. margin:0px;
  742. overflow-y:auto;
  743. overflow-x:hidden;
  744. }
  745. #box-buildings>.box-header
  746. {
  747.  padding-bottom:8px;
  748. }
  749. #bulkDisplay
  750. {
  751.  margin:-20px 24px 6px 24px;
  752.  border:none;
  753.  background:transparent;
  754. }
  755. .thing
  756. {
  757.  display:inline-block;
  758.  padding:0px;
  759.  cursor:pointer;
  760. }
  761. .upgrade.cantAfford
  762. {
  763.  border:none;
  764. }
  765. .upgrade.owned .thing-costs
  766. {
  767. opacity:0;
  768. }
  769. .thing-costs
  770. {
  771. margin-right:-50%;
  772. font-size:21px;
  773. text-align:right;
  774. font-weight:bold;
  775. text-shadow:1px 1px 0px rgba(0,0,0,0.5);
  776. }
  777. .cost.hasEnough{color:#2fba16;}
  778. .cost.notEnough{color:#f00;
  779. }
  780. .fullWidth
  781. {
  782.  display:block;
  783.  margin-left:0px;
  784.  margin-right:0px;
  785.  z-index:10;
  786. }
  787. #game .fullWidth
  788. {
  789.  height:auto;
  790.  min-height:auto;
  791. }
  792. .fullWidth:before,.fullWidth:after
  793. {
  794.  content:'';
  795.  height:1px;
  796.  background:rgba(255,255,255,0.75);
  797.  position:absolute;
  798.  left:0px;
  799.  right:0px;
  800.  z-index:-1;
  801. }
  802. .fullWidth:before{top:-1px;}
  803. .fullWidth:after{bottom:-1px;}
  804.  
  805. .fullWidth .thing-text
  806. {
  807.  margin-top:-4px;
  808.  margin-bottom:-4px;
  809. }
  810. .listing
  811. {
  812.  font-weight:normal;
  813. }
  814.  
  815.  
  816. Layout
  817. *main
  818.     contains:buttons, buildings, fairies1, technologytree, items1, menues
  819.     contains:tag:pix
  820.   *buttons
  821.     contains:Buttons
  822. *menues
  823. *health
  824. contains:tag:pbtop
  825. *res
  826.     contains:Resources
  827.     class:fullWidth
  828. *buildings
  829.     contains:Buildings
  830.     tooltip origin:left
  831. *technologytree
  832.     contains:tag:exch
  833.     contains:tag:techno
  834.     tooltip origin:top
  835. *items1
  836.  contains:tag:items
  837.     contains:tag:storeup
  838.     tooltip origin:top
  839.   *backbox
  840.     contains:tag:backgroundthing
  841.     names:hide
  842.   *backbox2
  843.     contains:tag:backgroundthing2
  844.     names:hide
  845. *fairies1
  846.  costs:hide
  847.  tooltip origin:right
  848.     contains:tag:surprisef
  849.     contains:tag:groupnature
  850.     contains:tag:groupwater
  851.     contains:tag:grouprock
  852.     contains:tag:groupair
  853.     contains:tag:grouplight
  854.     contains:tag:groupenergy
  855.     contains:tag:grouppsi
  856.     contains:tag:groupice
  857.     contains:tag:groupfire
  858.     contains:tag:groupmetal
  859.     contains:tag:groupchaos
  860.     contains:tag:groupdark
  861.     contains:tag:f0
  862.     contains:tag:f1
  863.     contains:tag:f2
  864.     contains:tag:f3
  865.     contains:tag:f4
  866.     contains:tag:f5
  867.     contains:tag:f6
  868.     contains:tag:f7
  869.     contains:tag:f8
  870.     contains:tag:f9
  871.     contains:tag:f10
  872.     contains:tag:f11
  873.     contains:tag:f12
  874.     contains:tag:f13
  875.     contains:tag:f14
  876.     contains:tag:f15
  877.     contains:tag:f16
  878.     contains:tag:f17
  879.     contains:tag:f18
  880.     contains:tag:f19
  881.     contains:tag:f20
  882.     contains:tag:f21
  883.     contains:tag:f22
  884.     contains:tag:f23
  885.     contains:tag:f24
  886.     contains:tag:f25
  887.     contains:tag:f26
  888.     contains:tag:f27
  889.     contains:tag:f28
  890.     contains:tag:f29
  891.     contains:tag:f30
  892.     contains:tag:f31
  893.     contains:tag:f32
  894.     contains:tag:f33
  895.     contains:tag:f34
  896.     contains:tag:f35
  897.     contains:tag:f36
  898.     contains:tag:f37
  899.     contains:tag:f38
  900.     contains:tag:f39
  901.     contains:tag:f40
  902.     contains:tag:f41
  903.     contains:tag:f42
  904.     contains:tag:f43
  905.     contains:tag:f44
  906.     contains:tag:f45
  907.     contains:tag:f46
  908.     contains:tag:f47
  909.     contains:tag:f48
  910.     contains:tag:f49
  911.     contains:tag:f50
  912.  
  913.  
  914. Resources
  915.   *TEMPLATE
  916.   class:noBackground
  917.   icon class:topicons
  918.  
  919.  *achiev
  920.   name:Achievements
  921.   desc:Achievements boost your gold production. You also get some special bonuses for them.</>Current boost: [0.025*achiev*100]% to your gold production.
  922.   text:[achiev]/100 Achievs
  923.   icon:iconstop[0,2]
  924.   hidden when 0
  925.   passive:multiply yield of gold by 1+(0.025*this)
  926.  
  927.  *fairies
  928.   name:Fairies
  929.   desc:Феи - твоё главное оружие!
  930.   text:[fairies]/80 Fairies
  931.   icon:iconstop[0,0]
  932.   hidden when 0
  933.  
  934.  *pixies
  935.   name:Pixies
  936.   desc:Эти маленькие быстрые существа, разбежавшиеся в свое время по всей Занзаре. Эти хулиганы часто пугают местных жителей, особенно эльфов. За поимку пикси вы будете получать награду у Люциуса, охотника.
  937.   text:[pixies]/30 Pixies
  938.   icon:iconstop[2,0]
  939.  
  940.  *artifact
  941.   name:Artifacts
  942.   desc:Сколько найдено уникальных предметов - артефактов.
  943.   text:[artifact]/6 Artifacts
  944.   icon:iconstop[1,0]
  945.   hidden when 0
  946.  
  947.  *crystal
  948.   text:Crystals: [floor(crystal)].[(crystal*pow(10,2))%pow(10,2)]
  949.   desc:Кристаллы - валюта гномов, подземных жителей Занзары. Более редкая, но более ценная.
  950.   icon:iconstop[1,1]
  951.  
  952.  *gold
  953.   text:Gold: [gold] — [?(gold:ps<1000>=86400|[days] day|][?!(days=1) and seconds>=86400|s|][?seconds>=86400|, |only ][?seconds>=3600|[hours$] hour|][?!(hours$=1) and seconds>=3600|s|][?seconds>=3600|, |][?seconds>=60|[minutes`] minute|][?!(minutes`=1) and seconds>=60|s|][?seconds>=60|, and |][seconds`] second[?seconds`=1| has|s have] passed.
  954.     on tick:yield second
  955.  
  956. *TEMPLATE
  957. no tooltip
  958. class:noBackground
  959.  
  960. *day|days
  961.     text:[this] d
  962. hidden
  963.  
  964. *hour|hours
  965.     text:[this$] h
  966.     is always:floor(seconds/86400)
  967. hidden
  968.  
  969. *minute|minutes
  970.     text:[this`] min
  971.     is always:floor(seconds/60)
  972. hidden
  973.  
  974. *second|seconds
  975.     text:[this`] sec
  976. hidden
  977.  
  978. *sumlvl
  979. is always:(naturelvl+waterlvl+rocklvl)
  980.  
  981. *boss1health
  982. icon:https://imgur.com/cigLfXY.png
  983. name:Health
  984. *boss1time
  985.  
  986. *TEMPLATE
  987. no text
  988.  
  989.  *mana
  990.  *silversphere
  991.  *goldensphere
  992.  *crystalsphere
  993.  *goldencarrot
  994.  *evolvenature
  995.  *evolveair
  996.  *evolvefire
  997.  *dwarvestools
  998.  
  999.  *won
  1000.  
  1001. *maxlvl
  1002.  
  1003. *manacount
  1004.  
  1005. *manacost
  1006.  
  1007. *littlepix
  1008.  
  1009. //доходы с каждого здания
  1010. *building1yield
  1011. *building11yield
  1012. *building111yield
  1013. *building2yield
  1014. *building22yield
  1015. *building222yield
  1016. *building3yield
  1017. *building4yield
  1018.  
  1019.  *natureyield
  1020.  on tick:natureyield is f0ratio:ps
  1021.  *wateryield
  1022.  on tick:wateryield is f5ratio:ps+f6ratio:ps+f7ratio:ps+f64ratio:ps
  1023.  *rockyield
  1024.  on tick:rockyield is f3ratio:ps
  1025.  *airyield
  1026.  *lightyield
  1027.  *energyyield
  1028.  *psiyield
  1029.  *iceyield
  1030.  *fireyield
  1031.  *darkyield
  1032.  *chaosyield
  1033.  *metalyield
  1034.  
  1035. //суммарный уровень стихии
  1036.  *naturelvl
  1037.  *airlvl
  1038.  *waterlvl
  1039.  *lightlvl
  1040.  *energylvl
  1041.  *psilvl
  1042.  *rocklvl
  1043.  *icelvl
  1044.  *firelvl
  1045.  *darklvl
  1046.  *chaoslvl
  1047.  *metallvl
  1048.  
  1049. *aquanaevolve
  1050. *oceanaevolve
  1051. *boneriaevolve
  1052. *gremorevolve
  1053. *gremrockevolve
  1054.  
  1055.  *ticker
  1056.  
  1057. //счетчик фей определенных стихий
  1058.  *nature
  1059.  *water
  1060.  *rock
  1061.  *air
  1062.  *light
  1063.  *energy
  1064.  *psi
  1065.  *ice
  1066.  *fire
  1067.  *dark
  1068.  *chaos
  1069.  *metal
  1070.  
  1071. //формулы силлии
  1072.  *f0mana
  1073.  *f0xp
  1074.  *f0yield
  1075.  *f0xpreq
  1076.  *f0ratio
  1077.     on tick:
  1078.     if (have Sillia and f0mana>0)
  1079.     this is f0lvl
  1080.     yield building1*this f0yield
  1081.     else
  1082.     this is 0
  1083.     end
  1084.     end
  1085.  *f0lvl
  1086.  on tick:
  1087.     f0xpreq is 15000*pow(((this+1)/60),2.5)
  1088.  if (f0lvl>0 and f0xp>=f0xpreq)
  1089.  this is this+1
  1090.  naturelvl is naturelvl+1
  1091.  f0mana is floor(f0lvl/4)+15
  1092.  toast Sillia achieved [this] lvl!
  1093.     else if (have Sillia and f0mana>0 and f0lvl<60>0) this is 2*f1lvl
  1094.     end
  1095.  *f1lvl
  1096.  on tick:
  1097.  f1xpreq is pow((this+1),2)*5
  1098.  if (f1xp>=f1xpreq)
  1099.  this is this+1
  1100.  naturelvl is naturelvl+1
  1101.  f1mana is floor(f1lvl/4)+15
  1102.  toast Viteria achieved [this] lvl!
  1103.  else if (have Viteria and f1mana>0 and f1lvl<60>0) this is 5*f2lvl
  1104.     end
  1105.  *f2lvl
  1106.  on tick:
  1107.  f2xpreq is pow((this+1),2)*5
  1108.  if (f2xp>=f2xpreq)
  1109.  this is this+1
  1110.  naturelvl is naturelvl+1
  1111.  f2mana is floor(f2lvl/4)+15
  1112.  toast Boneria achieved [this] lvl!
  1113.  else if (have Boneria and f2mana>0 and f2lvl<60>0 and boss1health&lt;=180) show this
  1114. end
  1115.  
  1116. *p8
  1117. class:health80
  1118.  
  1119. *p7
  1120. class:health70
  1121.  
  1122. *p6
  1123. class:health60
  1124.  
  1125. *p5
  1126. class:health50
  1127.  
  1128. *p4
  1129. class:health40
  1130.  
  1131. *p3
  1132. class:health30
  1133.  
  1134. *p2
  1135. class:health20
  1136.  
  1137. *p1
  1138. class:health10
  1139.  
  1140. *TEMPLATE
  1141.  
  1142.  
  1143. *enemy1
  1144. name:Dark Elf Warrior
  1145. tag:pix
  1146. class:bigButton
  1147. desc:Your first boss. Not very tough. Regenerates 1 health per second and has 200 health points.
  1148. icon:https://imgur.com/w9zeQkN.gif
  1149. // https://i.pinimg.com/originals/2f/a0/34/2fa0341781a6d497a10cc91a3dfd8993.gif
  1150. no text
  1151. //инициация боя
  1152. on click:
  1153. if (boss1health&lt;=1 and boss1time is 0)
  1154. do fight
  1155. else
  1156. lose 5 boss1health
  1157. end
  1158. end
  1159. //назначение здоровья и времени перед боем, показ коробки
  1160. on fight:
  1161. show Bossfight
  1162. yield 200 boss1health
  1163. yield 10 boss1time
  1164. show healthbox1
  1165. end
  1166. //бой
  1167. on tick:
  1168. if (boss1health>0 and boss1time>0 and no achiev43)
  1169. lose sumlvl/2 boss1health
  1170. lose 1 boss1time
  1171. else if (boss1health is 0 and boss1time>0)
  1172. toast You won!
  1173. boss1health is 250
  1174. hide this
  1175. hide healthbox1
  1176. hide Bossfight
  1177. yield achiev43
  1178. else if (boss1health>0 and boss1time is 0)
  1179. boss1health is 0
  1180. boss1time is 0
  1181. hide healthbox1
  1182. toast You lost!
  1183. hide Bossfight
  1184. end
  1185. end
  1186.  
  1187. *healthbox1
  1188.   class:health
  1189.   no tooltip
  1190.   text:HEALTH: [boss1health]/200&lt;/>TIME: [boss1time]/10 seconds left
  1191.   hidden
  1192.  
  1193. *TEMPLATE
  1194.   class:buildingfon
  1195.   tag:items
  1196.  
  1197.  *manastore
  1198.   name: Mana bottle
  1199.   cost:50 gold
  1200.   on tick:increase cost of this by 4*(natureyield+wateryield+rockyield)
  1201.   icon:buildings[0,6]
  1202.   text:Mana bottle — [mana]
  1203.   desc:Refills fairy's mana, allowing her to continue work. Price depends on the power of your fairies.
  1204.   on click:
  1205.   manacost is 4*(natureyield+wateryield+rockyield)+50
  1206.   if (gold>=manacost)
  1207.   yield 1 mana
  1208.   yield 1 manacount
  1209.   lose manacost gold
  1210.   else
  1211.   toast Not enough gold to buy mana.
  1212.   end
  1213.   end
  1214.   on tick:
  1215.   if (have Sillia and mana>=1 and f0mana<0>=100)
  1216.   yield 1 silversphere
  1217.   lose 100 gold
  1218.   end
  1219.   end
  1220.  
  1221.  *goldenspherestore
  1222.   name:Golden Sphere
  1223.   text:Golden Sphere — [goldensphere]
  1224.   desc:Allows you to capture a f below 40 lvl.&lt;//>
  1225.   icon:buildings[2,5]
  1226.   cost:50000 gold
  1227.   on click:
  1228.   if (gold>=50000)
  1229.   yield 1 goldensphere
  1230.   lose 50000 gold
  1231.   end
  1232.   end
  1233.  
  1234.  *crystalspherestore
  1235.   name:Crystal Sphere
  1236.   text:Crystal Sphere  — [crystalsphere]
  1237.   desc:Allows you to capture a f above 40 lvl.&lt;//>
  1238.   icon:buildings[3,5]
  1239.   req:1 crystal
  1240.   cost:100 crystal
  1241.   on click:
  1242.   if (crystal>=100)
  1243.   yield 1 crystalsphere
  1244.   lose 100 crystal
  1245.   end
  1246.   end
  1247.  
  1248.  *goldencarrotstore
  1249.   name:Golden Carrot
  1250.   text:Golden Carrot  — [goldencarrot]
  1251.   desc:Instantly gives a f +1 lvl. Cost depends on your fairyairies' lvls.
  1252.   icon:buildings[0,5]
  1253.   cost:1 gold
  1254.   on tick:multiply cost of this by (100*sumlvl)/((building4/100)+1)
  1255.   on click:
  1256.   $goldcarcost is (100*sumlvl)/((building4/100)+1)
  1257.   if (gold>=$goldcarcost)
  1258.   yield 1 goldencarrot
  1259.   lose $goldcarcost gold
  1260.   end
  1261.   end
  1262.   hidden
  1263.  
  1264.  
  1265. *TEMPLATE
  1266. always hidden
  1267.  
  1268.  *evolvenaturestore
  1269.   text:Elemental Stone of Nature
  1270.   desc:Evolves Pfoe into Taze or Tinefol into Tinerog
  1271.   icon:buildings[3,6]
  1272.  
  1273.  *evolveairstore
  1274.   text:Elemental Stone of Air
  1275.   desc:Evolves Tinefol into Tineves
  1276.   icon:buildings[1,6]
  1277.   req:gold:ps>1000000000000000
  1278.  
  1279.  *evolvefirestore
  1280.   text:Elemental Stone of Fire
  1281.   desc:Evolves Flagwin into Dracwin or Tinefol into Tinezard
  1282.   icon:buildings[2,6]
  1283.   req:gold:ps>1000000000000000
  1284.  
  1285.  *dwarvestoolsstore
  1286.   text:Tools of the Dwarves
  1287.   desc:Evolves Minari into Megari and finally to Gigarex
  1288.   icon:buildings[4,5]
  1289.   req:gold:ps>1000000000000000
  1290.  
  1291. *TEMPLATE
  1292.  
  1293. *pixiejoke
  1294. name:Littlepixie
  1295. no text
  1296. tag:pix
  1297. class:pixiefon
  1298. no tooltip
  1299.  
  1300.  
  1301. Shinies
  1302.  
  1303.  *luckypixies
  1304.   on click:log A pixie is on the screen!
  1305.   movement:shrink anywhere pulse:0.1 fade bobVertical
  1306.   duration:20
  1307.   frequency:300
  1308.   frequency variation:60
  1309.   icon:https://imgur.com/UducfS9.png
  1310.   class:bigButton
  1311.   on click:
  1312.    $boost=1
  1313.    if (have clover) $boost=4
  1314.     $amount=max(7,random(gold:ps*900,gold:ps*60*1200))*$boost
  1315.     yield $amount gold
  1316.     toast Ты получил [$amount] золота!
  1317. else
  1318.    $sumka=1
  1319.    if (have pixiesumka) $sumka=2
  1320.    if (pixies<30 pix=1*$sumka><b>Effect:</b>&lt;.>Produces  [building1yield:ps] gold/s&lt;//>
  1321.   icon:buildings[2,1]
  1322.   cost:100 gold
  1323.      cost increase:115%
  1324.         on earn:spawn enemy1
  1325.        on tick:
  1326.      building1yield is f0ratio+f1ratio+f2ratio
  1327.      yield building1yield gold
  1328.      end
  1329.  
  1330.      
  1331.  
  1332.  *building11
  1333.   name:Sawmill II
  1334.   desc:An improved sawmill. You will open an improved sawmill after having 25 of these. &lt;/><q>I will earn you some greens, miss!<q>  &lt;//><b>Effect:</b>&lt;.>Produces  [building11yield:ps] gold/s&lt;//>
  1335.   icon:buildings[2,1]
  1336.   cost:50000000 gold
  1337.      cost increase:115%
  1338.   on tick:
  1339.   if (have Sillia and f0mana>0.01)
  1340.   yield 2 f0xp
  1341.   yield (f0lvl*5) gold
  1342.   yield (f0lvl*5) f0ratio
  1343.   yield (f0lvl*5) building11yield
  1344.   end
  1345.   end
  1346.   on tick:
  1347.   if (have Viteria and f1mana>0.01)
  1348.   yield (f1lvl*15) gold
  1349.   yield (f1lvl*15) f1ratio
  1350.   yield (f1lvl*15) building11yield
  1351.   end
  1352.   end
  1353.   on tick:
  1354.   if (have Boneria and f2mana>0.01)
  1355.   yield (f2lvl*45) gold
  1356.   yield (f2lvl*45) f2ratio
  1357.   yield (f2lvl*45) building11yield
  1358.   end
  1359.   end
  1360.   req:25 building1
  1361.  
  1362.  *building111
  1363.   name:Sawmill III
  1364.   desc:A very powerful sawmill.&lt;/><q>I will earn you some greens, miss!<q>  &lt;//><b>Effect:</b>&lt;.>Produces  [building111yield:ps] gold/s&lt;//>
  1365.   icon:buildings[2,1]
  1366.   cost:25000000 gold
  1367.      cost increase:114%
  1368.      cost refund:100%
  1369.   on tick:
  1370.   if (have Sillia and f0mana>0.01)
  1371.   yield 3 f0xp
  1372.   yield (f0lvl*20) gold
  1373.   yield (f0lvl*20) f0ratio
  1374.   yield (f0lvl*20) building111yield
  1375.   end
  1376.   end
  1377.   on tick:
  1378.   if (have Viteria and f1mana>0.01)
  1379.   yield (f1lvl*100) gold
  1380.   yield (f1lvl*100) f1ratio
  1381.   yield (f1lvl*100) building111yield
  1382.   end
  1383.   end
  1384.   on tick:
  1385.   if (have Boneria and f2mana>0.01)
  1386.   yield (f2lvl*360) gold
  1387.   yield (f2lvl*360) f2ratio
  1388.   yield (f2lvl*360) building111yield
  1389.   end
  1390.   end
  1391.   req:25 building11
  1392.  
  1393.  *building2
  1394.   name:Watermill I
  1395.   desc:Repair this old Watermill using the power of your water fairies. You'll access a more powerfull Watermill after having 25 of these. &lt;//><b>Effect:</b>&lt;.>Produces [building2yield:ps] gold/s
  1396.   icon:buildings[4,0]
  1397.   cost:100 gold
  1398.      cost increase:109.8%
  1399.   on tick:
  1400.   if (have Goop and f64mana>0.01)
  1401.   yield (f64lvl/5) gold
  1402.   yield (f64lvl/5) f64ratio
  1403.   yield (f64lvl/5) building2yield
  1404.   end
  1405.   end
  1406.   on tick:
  1407.   if (have Tadana and f6mana>0.01)
  1408.   yield (f6lvl/6) gold
  1409.   yield (f6lvl/6) f6ratio
  1410.   yield (f6lvl/6) building2yield
  1411.   end
  1412.   end
  1413.   on tick:
  1414.   if (have Aquana and f7mana>0.01)
  1415.   yield (f7lvl/2) gold
  1416.   yield (f7lvl/2) f7ratio
  1417.   yield (f7lvl/2) building2yield
  1418.   end
  1419.   end
  1420.   on tick:
  1421.   if (have Oceana and f7mana>0.01)
  1422.   yield (f8lvl*1.5) gold
  1423.   yield (f8lvl*1.5) f8ratio
  1424.   yield (f8lvl*1.5) building22yield
  1425.   end
  1426.   end
  1427.  
  1428.  *building22
  1429.   name:Watermill II
  1430.   desc:A more powerful watermill.  You'll access a very powerfull Watermill after having 25 of these. &lt;//><b>Effect:</b>&lt;.>Produces [building22yield:ps] gold/s
  1431.   icon:buildings[4,0]
  1432.   cost:25000 gold
  1433.      cost increase:112.4%
  1434.   on tick:
  1435.   if (have Goop and f64mana>0.01)
  1436.   yield (f64lvl*4) gold
  1437.   yield (f64lvl*4) f64ratio
  1438.   yield (f64lvl*4) building22yield
  1439.   end
  1440.   end
  1441.   on tick:
  1442.   if (have Tadana and f6mana>0.01)
  1443.   yield (f6lvl*3.4) gold
  1444.   yield (f6lvl*3.4) f6ratio
  1445.   yield (f6lvl*3.4) building22yield
  1446.   end
  1447.   end
  1448.   on tick:
  1449.   if (have Aquana and f7mana>0.01)
  1450.   yield (f7lvl*10) gold
  1451.   yield (f7lvl*10) f7ratio
  1452.   yield (f7lvl*10) building22yield
  1453.   end
  1454.   end
  1455.   on tick:
  1456.   if (have Oceana and f7mana>0.01)
  1457.   yield (f8lvl*30) gold
  1458.   yield (f8lvl*30) f8ratio
  1459.   yield (f8lvl*30) building22yield
  1460.   end
  1461.   end
  1462.   req:25 building2
  1463.  
  1464.  *building222
  1465.   text:Watermill III
  1466.   desc:Very expensive but very powerful watermill. &lt;//><b>Effect:</b>&lt;.>Produces [building222yield:ps] gold/s
  1467.   icon:buildings[4,0]
  1468.   cost:200000000000 gold
  1469.      cost increase:115%
  1470.   on tick:
  1471.   if (have Goop and f64mana>0.01)
  1472.   yield (f64lvl*80) gold
  1473.   yield (f64lvl*80) f64ratio
  1474.   yield (f64lvl*80) building222yield
  1475.   end
  1476.   end
  1477.   on tick:
  1478.   if (have Tadana and f6mana>0.01)
  1479.   yield (f6lvl*68) gold
  1480.   yield (f6lvl*68) f6ratio
  1481.   yield (f6lvl*68) building222yield
  1482.   end
  1483.   end
  1484.   on tick:
  1485.   if (have Aquana and f7mana>0.01)
  1486.   yield (f7lvl*200) gold
  1487.   yield (f7lvl*200) f7ratio
  1488.   yield (f7lvl*200) building222yield
  1489.   end
  1490.   end
  1491.   on tick:
  1492.   if (have Oceana and f7mana>0.01)
  1493.   yield (f8lvl*600) gold
  1494.   yield (f8lvl*600) f8ratio
  1495.   yield (f8lvl*600) building222yield
  1496.   end
  1497.   end
  1498.   req:25 building22
  1499.  
  1500.  *building3
  1501.   name:Mine
  1502.   desc:Cozy little mine, where your Rock Fairies could work. If you're lucky, you will find crystals in this cave.&lt;//><b>Effect:</b>&lt;.>Produces [building3yield:ps] gold/s
  1503.   icon:buildings[5,2]
  1504.   cost:100 gold
  1505.      cost increase:110%
  1506.   on tick:
  1507.   if (have Grem and f3mana>0.01)
  1508.   yield (f3lvl/3) gold
  1509.   yield (f3lvl/3) f3ratio
  1510.   yield (f3lvl/3) building3yield
  1511.   end
  1512.   end
  1513.   on tick:
  1514.   if (have Grem and f3mana>0.01 and chance(0.1%))
  1515.   yield 0.1 crystal
  1516.   end
  1517.   end
  1518.  on tick:
  1519.   if (have Gremor and f4mana>0.01)
  1520.   yield (f4lvl) gold
  1521.   yield (f4lvl) f4ratio
  1522.   yield (f4lvl) building3yield
  1523.   end
  1524.   end
  1525.   on tick:
  1526.   if (have Grem and f4mana>0.01 and chance(0.2%))
  1527.   yield 0.1 crystal
  1528.   end
  1529.   end
  1530.   on tick:
  1531.   if (have Grem and f3mana>0.01 and chance(0.4%))
  1532.   yield 0.1 crystal
  1533.   end
  1534.   end
  1535.  on tick:
  1536.   if (have Gremrock and f5mana>0.01)
  1537.   yield (f5lvl*5) gold
  1538.   yield (f5lvl*5) f5ratio
  1539.   yield (f5lvl*5) building3yield
  1540.   end
  1541.   end
  1542.   on tick:
  1543.   if (have Grem and f5mana>0.01 and chance(2%))
  1544.   yield 0.1 crystal
  1545.   end
  1546.   end
  1547.  
  1548.  *building4
  1549.   name:Farm
  1550.   desc:Access to this fairyarm allows you to buy Golden Carrots. Working here decreases the cost of Golden Carrots.&lt;//><b>Effect:</b>&lt;.>Produces [building4yield:ps] gold/s
  1551.   icon:buildings[0,1]
  1552.   cost:100 gold
  1553.   cost increase:115%
  1554.   on tick:
  1555.   if (have Sillia and f0mana>0.01)
  1556.   yield (f0lvl*3) gold
  1557.   yield (f0lvl*3) f0ratio
  1558.   yield (f0lvl*3) building4yield
  1559.   end
  1560.   end
  1561.   on tick:
  1562.   if (have Viteria and f1mana>0.01)
  1563.   yield (f1lvl*10) gold
  1564.   yield (f1lvl*10) f1ratio
  1565.   yield (f1lvl*10) building4yield
  1566.   end
  1567.   end
  1568.   on tick:
  1569.   if (have Boneria and f2mana>0.01)
  1570.   yield (f2lvl*22) gold
  1571.   yield (f2lvl*22) f2ratio
  1572.   yield (f2lvl*22) building4yield
  1573.   end
  1574.   end
  1575.   on earn:show goldencarrotstore
  1576.  
  1577. *TEMPLATE
  1578. req:1000000000000000 gold
  1579.  
  1580.  *building5
  1581.   name:Waterfalls
  1582.   desc:Waterfalls contain great power. You can make use of it.&lt;//>
  1583.   class:buildingfon
  1584.   icon:buildings[0,2]
  1585.   on click:
  1586.   hide Background1
  1587.   hide Background1night
  1588.   if (hours<12>
  1589.   class:buildingfon
  1590.   icon:buildings[3,0]
  1591.   hidden
  1592.  
  1593.  *building7
  1594.   name:Dark caves
  1595.   desc:F Garden, in all it's greatness..&lt;//>
  1596.   class:buildingfon
  1597.   icon:buildings[5,1]
  1598.   hidden
  1599.  
  1600.  *building8
  1601.   name:Dwarves tower
  1602.   desc:F Garden, in all it's greatness..&lt;//>
  1603.   class:buildingfon
  1604.   icon:buildings[6,1]
  1605.   hidden
  1606.  
  1607.  *building9
  1608.   name:Ruins
  1609.   desc:F Garden, in all it's greatness..&lt;//>
  1610.   class:buildingfon
  1611.   icon:buildings[6,0]
  1612.   hidden
  1613.  
  1614. Upgrades
  1615.  
  1616. *Surprise
  1617. tag:surprisef
  1618. class:buildingfon
  1619. req:rev2
  1620. text:Capture a f in the Lucius' basement!
  1621. desc:You have a chance of catching a Chaos or a Dark f here.
  1622. on earn:
  1623. hide this
  1624. hide luciuskey
  1625. if (chance (45%))
  1626. yield Lana
  1627. toast You captured Lana!
  1628. else
  1629. yield Liana
  1630. toast You captured Liana!
  1631. end
  1632. end
  1633.  
  1634. *rev1
  1635. name:Pixie Reward I
  1636. no text
  1637. desc:Reward for capturing 5 pixies.
  1638. tag:pix
  1639. class:revfon
  1640. icon:rev[0,0]
  1641. req:5 pixies
  1642. on earn:
  1643. yield 3600*gold:ps gold
  1644. toast Congratulations! Lucius rewards you with [3600*gold:ps] gold. Have a good hunting!
  1645. end
  1646.  
  1647. *rev2
  1648. name:Pixie Reward II
  1649. no text
  1650. desc:Reward for capturing 10 pixies.
  1651. tag:pix
  1652. req:10 pixies
  1653. class:revfon2
  1654. icon:rev[0,0]
  1655. req:5 pixies
  1656. on earn:
  1657. yield 1 silversphere
  1658. yield 1 goldensphere
  1659. yield 1 crystalsphere
  1660. show luciuskey
  1661. toast Congratulations! Lucius rewards you with all sorts of spheres. He also grants you a key to his basement, where you have a chance of capturing a f of Chaos or, with luck, a Dark f. Have a good hunting!
  1662. end
  1663.  
  1664. *rev3
  1665. name:Pixie Reward III
  1666. no text
  1667. desc:Reward for capturing 15 pixies.
  1668. tag:pix
  1669. req:15 pixies
  1670. class:revfon3
  1671. icon:rev[0,0]
  1672. req:5 pixies
  1673. on earn:
  1674. yield 25 goldencarrot
  1675. toast Congratulations! Lucius rewards you with 25 Golden Carrots. Have a good hunting!
  1676. end
  1677.  
  1678. *rev5
  1679.  
  1680. *rev6
  1681. name:Pixie Reward VI
  1682. no text
  1683. desc:Reward for capturing 30 pixies.
  1684. tag:pix
  1685. req:30 pixies
  1686. class:revfon6
  1687. icon:rev[0,0]
  1688. req:30 pixies
  1689. on earn:yield 1 won
  1690. on earn:
  1691. if (no Sillia)
  1692. yield Sillia
  1693. toast Lucius grants you with Sillia!
  1694. else if (no Tadana)
  1695. yield Tadana
  1696. toast Lucius grants you with Tadana!
  1697. else if (no Goop)
  1698. yield Goop
  1699. toast Lucius grants you with Goop!
  1700. else if (no Grem)
  1701. yield Grem
  1702. toast Lucius grants you with Grem!
  1703. else if (no Viteria)
  1704. yield Viteria
  1705. toast Lucius grants you with Viteria!
  1706. else if (no Aquana)
  1707. yield Aquana
  1708. toast Lucius grants you with Aquana!
  1709. else if (no Gremor)
  1710. yield Gremor
  1711. toast Lucius grants you with Gremor!
  1712. else if (no Boneria)
  1713. yield Boneria
  1714. toast Lucius grants you with Boneria!
  1715. else if (no Oceana)
  1716. yield Oceana
  1717. toast Lucius grants you with Oceana!
  1718. else if (no Gremrock)
  1719. yield Gremrock
  1720. toast Lucius grants you with Gremrock!
  1721. end
  1722. end
  1723.  
  1724.  
  1725.   *TEMPLATE
  1726. *groupnature
  1727. name:Nature
  1728. class:naturefon
  1729. tag:groupnature
  1730. text: Nature Fairies [nature]/15
  1731. icon:elements[0,0]
  1732. no tooltip
  1733. on click:
  1734. hide tag:groupnature
  1735. show groupnature1
  1736. end
  1737.  
  1738. *groupnature1
  1739. name:Nature1
  1740. class:naturefon
  1741. tag:groupnature
  1742. text: Nature Fairies  
  1743. icon:elements[0,0]
  1744. no tooltip
  1745. on click:
  1746. show tag:groupnature
  1747. hide this
  1748. end
  1749. hidden
  1750.  
  1751.   *TEMPLATE
  1752.   on earn:yield 1 nature
  1753.   on earn:yield 1 fairies
  1754.   on lose:lose 1 nature
  1755.   on lose:lose 1 fairies
  1756.   class:ffon
  1757.  
  1758. // силлия
  1759.   *Sillia
  1760.   name:Sillia
  1761. desc:&lt;/>Nature Fairies, like Sillia, get their energy from the living things around them. These beings hate being fenced in, therefore you'll only find them out of doors, under trees, in bushes or in the undergrowth. She evolves into Viteria at lvl 35.[?(have this)|&lt;/><b>Yield: [floor(f0yield:ps)].[(f0yield:ps*pow(10,2))%pow(10,2)] gold/s, total: [f0yield] gold </b>|][?(have this and f0lvl<61><b>XP: [f0xp] — [floor(f0xp:ps)].[(f0xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f0xpreq-f0xp]</b>|]
  1762.   text:[?(have this)|Sillia — lvl [f0lvl]|You don't have this fairy yet!][?(have this and f0lvl<60> Gentle Viteria spends her time in the dizzying heights of the trees. You'll only be able to catch her at inattentive moments and with much skill.She evolves into Boneria at lvl 50.[?(have this)|&lt;/><b>Yield: [floor(f1ratio:ps)].[(f1yield:ps*pow(10,2))%pow(10,2)] gold/s, total: [f1yield] gold </b>|][?(have this)|&lt;/><b>Lvl:  [f1lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f1mana)].[(f1mana*pow(10,2))%pow(10,2)]/[floor(f1lvl/4)+15]</b>|][?(have this and f1lvl<60><b>XP: [f1xp] — [floor(f1xp:ps)].[(f1xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f1xpreq-f1xp]</b>|]
  1763.   icon:icons[1,5]
  1764.   on earn:
  1765.   if (have Sillia and f0xp>=6125)
  1766.   f1lvl is f0lvl
  1767.   f1xp is f0xp
  1768.   f1mana is f0mana
  1769.   lose Sillia
  1770.   f0ratio is 0
  1771.   toast Sillia evolved into Viteria!
  1772.   else if (have won)
  1773.   yield this
  1774.   yield floor(f1lvl/4)+15 f1mana
  1775.   lose 1 won
  1776.   else
  1777.   lose this
  1778.   end
  1779.   end
  1780.   on click:
  1781.   // начисление золотой моркови
  1782.   if (have this and no goldencarrot and f1lvl>10 and f1lvl&lt;=59 and f1mana>0.01)
  1783.   toast You don't have any golden carrots to spend.
  1784.   else if (have this and goldencarrot>=1 and f1lvl<10>0.01)
  1785.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  1786.   else if (have this and goldencarrot>=1 and f1lvl is 60)
  1787.   toast This fairy is already at 60 lvl.
  1788.   else if (have this and goldencarrot>=1 and f1lvl>=10 and f1lvl&lt;=59 and f1xp>0 and f1xpreq-f1xp>1 and f1mana>0)
  1789.   $goldcarboost=f1xpreq-f1xp-1
  1790.   yield $goldcarboost f1xp
  1791.   lose 1 goldencarrot
  1792.   toast Golden Carrot was successfully spent.
  1793.   end
  1794.   end
  1795.   on tick:
  1796.   if (f1xp>10245 and no boneriaevolve)
  1797.   show Boneria
  1798.   toast Viteria is ready to evolve to Boneria. Click on the Boneria to evolve. Once evolved, Boneria will gain all the XP Viteria had and you shall lose your Viteria.
  1799.   yield boneriaevolve
  1800.   end
  1801.   end
  1802.   req:f0xp>=6125 or Boneria
  1803.  
  1804.  *Boneria
  1805.   text:[?(have this)|Boneria — lvl [f2lvl]|Click to evolve from Viteria!] [?(have this and f2lvl<60> Though she mostly stays among the ferns, Boneria sometimes makes her mossy bed on the cool, shadowy trunk of a mammoth tree. Her hot temper exceeds that of any Nature F, which makes her very powerful in a fight.[?(have this)|&lt;/><b>Yield: [floor(f2yield:ps)].[(f2yield:ps*pow(10,2))%pow(10,2)] gold/s, total: [f2yield] gold </b>|][?(have this)|&lt;/><b>Lvl: [f2lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f2mana)].[(f2mana*pow(10,2))%pow(10,2)]/[floor(f2lvl/4)+15]</b>|][?(have this and f2lvl<60><b>XP: [f2xp] — [floor(f2xp:ps)].[(f2xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f2xpreq-f2xp]</b>|]
  1806.   icon:icons[2,5]
  1807.   on earn:
  1808.   f2lvl is f1lvl
  1809.   f2xp is f1xp
  1810.   f2xpreq is f1xpreq
  1811.   f2mana is f1mana
  1812.   toast Viteria evolved into Boneria!
  1813.   lose Viteria
  1814.   f1ratio is 0
  1815.   else if (have won)
  1816.   yield this
  1817.   yield floor(f2lvl/4)+15 f2mana
  1818.   end
  1819.   on tick:
  1820.   // начисление маны
  1821.   if (have this and mana>=1 and f2mana<0>10 and f2lvl&lt;=59 and f2mana>0.01)
  1822.   toast You don't have any golden carrots to spend.
  1823.   else if (have this and goldencarrot>=1 and f2lvl<10>0.01)
  1824.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  1825.   else if (have this and goldencarrot>=1 and f2lvl is 60)
  1826.   toast This fairy is already at 60 lvl.
  1827.   else if (have this and goldencarrot>=1 and f2lvl>=10 and f2lvl&lt;=59 and f2xp>0 and f2xpreq-f2xp>1 and f2mana>0)
  1828.   $goldcarboost=f2xpreq-f2xp-1
  1829.   yield $goldcarboost f2xp
  1830.   lose 1 goldencarrot
  1831.   toast Golden Carrot was successfully spent.
  1832.   end
  1833.   end
  1834.   on tick:
  1835.   if (have this and mana is 0 and f2mana is 0)
  1836.   yield 0.001 f2mana
  1837.   toast Boneria's ran out of mana. Buy some mana, so this fairy could continue to work.
  1838.   end  
  1839.   end
  1840.   on tick:
  1841.   if (f2lvl<60>0.01)
  1842.   // скорость набора опыта
  1843.   yield 0.03*(building1+building11+building111) f2xp
  1844.   //потеря маны в секунду
  1845.   lose (0.04*(building1+building11+building111))/(1+0.069*f2lvl) f2mana
  1846.   end
  1847.   end
  1848.   on tick:
  1849.   // заработок опыта
  1850.   f2xpreq=4.17*(f2lvl+1)*(f2lvl+1)
  1851.   if (f2xp>=f2xpreq)
  1852.   yield 0.5 f2lvl
  1853.   yield 0.5 naturelvl
  1854.   toast Boneria achieved [f2lvl+1] lvl!
  1855.   end
  1856.   end
  1857.   req:f1xp>=12500
  1858.  
  1859.  *Blumella
  1860.   name:Blumella
  1861.   tag:f26
  1862.   tag:groupnature
  1863.   desc:This delicate creature is extremely agile and nature-loving. It will punish anyone who causes even the slightest damage to her beloved home, the forests of Zanzarah, with small attacks..&lt;//>
  1864.   icon:icons[2,7]
  1865.   req:f0xp>1
  1866.  
  1867.  *Worgot
  1868.   name:Worgot
  1869.   tag:f9
  1870.   tag:groupnature
  1871.   desc:As larvae, Worgots depend on symbiosis with their flying companions, which they cannot completely steer yet. This strange pair can be found in the bark of trees, in blossoming plants and in swamps.&lt;//>
  1872.   icon:icons[9,5]
  1873.   req:gold>100000000000000000
  1874.  
  1875.  *Corgot
  1876.   name:Corgot
  1877.   tag:f10
  1878.   tag:groupnature
  1879.   desc:A Worgot, who transforms into a Corgot, carries the larva which steers it in its interior, whereas its exterior can fully focus on its plant-like limbs.&lt;//>
  1880.   icon:icons[10,5]
  1881.   req:Worgot
  1882.  
  1883.  
  1884.  *Symgot
  1885.   name:Symgot
  1886.   tag:f11
  1887.   tag:groupnature
  1888.   desc:Symgots are the perfect symbiosis of worm and fly. They are not very nice to look at, and the worm has the full spiritual control over the being. This way it defends itself against nearly every attack.&lt;//>
  1889.   icon:icons[11,5]
  1890.   req:Corgot
  1891.  
  1892.  *Lana
  1893.   name:Lana
  1894.   tag:f75
  1895.   tag:groupnature
  1896.   desc:It honours its naivety as it allows it to be harmonius, and endeavours to train all its skills equally. It will be just as balanced in a fight, provided it never has to deal with more than one opponent...&lt;//>
  1897.   icon:icons[3,11]
  1898.   req:100000 gold:ps
  1899.  
  1900.  *Liana
  1901.   name:Liana
  1902.   tag:f76
  1903.   tag:groupnature
  1904.   desc:It darts past the spectator in the shade of old and high trees. Only the glitter of the morning dew will lure the cautious, fast being out, therefore it can only be caught in inattentive moments.&lt;//>
  1905.   icon:icons[4,11]
  1906.   req:Lana
  1907.  
  1908.   *TEMPLATE
  1909. *grouprock
  1910. class:rockfon
  1911. tag:grouprock
  1912. text: Rock Fairies [rock]/8
  1913. icon:elements[2,0]
  1914. no tooltip
  1915. on click:
  1916. hide Grem
  1917. hide Gremor
  1918. hide Gremrock
  1919. show grouprock1
  1920. hide this
  1921. end
  1922.  
  1923. *grouprock1
  1924. class:rockfon
  1925. tag:grouprock
  1926. text: Rock Fairies
  1927. icon:elements[2,0]
  1928. no tooltip
  1929. on click:
  1930. show Grem
  1931. show Gremor
  1932. show Gremrock
  1933. show grouprock
  1934. hide this
  1935. end
  1936. hidden
  1937.  
  1938.   *TEMPLATE
  1939.   on earn:yield 1 fairies
  1940.   on earn:yield 1 rock
  1941.   on earn:yield 1 grouprock
  1942.   on earn:yield 1 grouprock1
  1943.   class:ffon
  1944.   tag:grouprock
  1945.  
  1946.  *Grem
  1947.   text:[?(have this)|Grem — lvl [f3lvl]|You don't have this fairy yet!][?(have this and f3lvl<60>Grems are beings which can mainly be found in stone deserts, but also in big rocks in Zanzarah. These strong beings are cowardly at first, but their courage grows with their success. He evolves into Gremor at lvl 30. [?(have this)|&lt;/><b>Yield: [floor(f3ratio:ps)].[(f3ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f3ratio] ([f3ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f3lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f3mana)].[(f3mana*pow(10,2))%pow(10,2)]/[floor(f3lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f3xp] — [floor(f3xp:ps)].[(f3xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f3xpreq-f3xp]</b>|]
  1948.   cost:50 gold and 1 silversphere
  1949.   icon:icons[3,5]
  1950.   // обнуление феи при покупке
  1951.   on earn:
  1952.   if (chance(1%))
  1953.   lose 1 this
  1954.   lose 1 fairies
  1955.   lose 1 water
  1956.   yield 1 silversphere
  1957.   toast This fairy escaped!
  1958.   else
  1959.   f3lvl is ceil(f3lvl*0.15)
  1960.   f3xp is f3lvl*f3lvl*4.17
  1961.   f3mana is floor(f3lvl/4)*15
  1962.   yield floor(f3lvl/4+15) f3mana
  1963.   yield f3lvl rocklvl
  1964.   toast You captured this fairyairy!
  1965.   end
  1966.   end
  1967.   on tick:
  1968.   // начисление маны
  1969.   if (have this and mana>=1 and f3mana&lt;=0.1)
  1970.   lose 0.01 f3mana
  1971.   yield floor(f3lvl/4)+15 f3mana
  1972.   lose 1 mana
  1973.   toast Grem's mana refilled. This fairy continues to work.
  1974.   end
  1975.   end
  1976.   on click:
  1977.   // начисление золотой моркови
  1978.   if (have this and no goldencarrot and f3lvl>10 and f3lvl&lt;=59 and f3mana>0.01)
  1979.   toast You don't have any golden carrots to spend.
  1980.   else if (have this and goldencarrot>=1 and f3lvl<10>0.01)
  1981.   toast Once Grem reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  1982.   else if (have this and goldencarrot>=1 and f3lvl is 60)
  1983.   toast This fairy is already at 60 lvl.
  1984.   else if (have this and goldencarrot>=1 and f3lvl>=10 and f3lvl&lt;=59 and f3xp>0 and f3xpreq-f3xp>1 and f3mana>0)
  1985.   $goldcarboost=f3xpreq-f3xp-1
  1986.   yield $goldcarboost f3xp
  1987.   lose 1 goldencarrot
  1988.   toast Golden Carrot was successfully spent.
  1989.   end
  1990.   end
  1991.   on tick:
  1992.   if (have this and mana is 0 and f3mana is 0)
  1993.   yield 0.001 f3mana
  1994.   toast Grem's ran out of mana. Buy some mana, so this fairy could continue to work.
  1995.   end  
  1996.   end
  1997.   on tick:
  1998.   if (f3lvl<60>0.01)
  1999.   //потеря маны в секунду
  2000.   lose (0.045*building3)/(1+0.072*f3lvl) f3mana
  2001.   // скорость набора опыта
  2002.   yield 0.14*building3 f3xp
  2003.   end
  2004.   end
  2005.   on tick:
  2006.   // заработок опыта
  2007.   f3xpreq=4.17*(f3lvl+1)*(f3lvl+1)
  2008.   if (f3xp>=f3xpreq)
  2009.   yield 0.5 f3lvl
  2010.   yield 0.5 rocklvl
  2011.   toast Grem achieved [f3lvl+1] lvl!
  2012.   end
  2013.   end
  2014.   on tick:
  2015.   if (f3xp>3753 and no gremorevolve)
  2016.   show Gremor
  2017.   toast Grem is ready to evolve to Gremor. Click on the Gremor to evolve (Notice, that you are going to lose your Grem!)
  2018.   yield gremorevolve
  2019.   end
  2020.   end
  2021.  
  2022.  *Gremor
  2023.   text: [?(have this)|Gremor — lvl [f4lvl]|Click to evolve from Grem!] [?(have this and f4lvl<60> If a Grem metamorphoses to a Gremor, his strength, maturity and valor are increased. His good-naturedness doesn't influence his fighting, but as a companion he'll soon make friends with other fairies. He evolves into Gremrock at lvl 50.[?(have this)|&lt;/><b>Yield: [floor(f4ratio:ps)].[(f4ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f4ratio] ([f4ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f4lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f4mana)].[(f4mana*pow(10,2))%pow(10,2)]/[floor(f4lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f4xp] — [floor(f4xp:ps)].[(f4xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f4xpreq-f4xp]</b>|]
  2024.   icon:icons[4,5]
  2025.   on earn:
  2026.   if (have Grem and f3xp>=3753)
  2027.   lose Grem
  2028.   lose 1 fairies
  2029.   lose 1 rock
  2030.   f4lvl is f3lvl
  2031.   f4xp is (f3lvl*f3lvl*4.17)
  2032.   f4xpreq is (4.17*(f3lvl+1)*(f3lvl+1))
  2033.   f4mana is f3mana
  2034.   toast Grem evolved into Gremor!
  2035.   else if (have won)
  2036.   yield this
  2037.   yield floor(f4lvl/4)+15 f4mana
  2038.   else
  2039.   lose this
  2040.   lose 1 rock
  2041.   lose 1 fairies
  2042.   end
  2043.   end
  2044.   on tick:
  2045.   // начисление маны
  2046.   if (have this and mana>=1 and f4mana<0>10 and f4lvl&lt;=59 and f4mana>0.01)
  2047.   toast You don't have any golden carrots to spend.
  2048.   else if (have this and goldencarrot>=1 and f4lvl<10>0.01)
  2049.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  2050.   else if (have this and goldencarrot>=1 and f4lvl is 60)
  2051.   toast This fairy is already at 60 lvl.
  2052.   else if (have this and goldencarrot>=1 and f4lvl>=10 and f4lvl&lt;=59 and f4xp>0 and f4xpreq-f4xp>1 and f4mana>0)
  2053.   $goldcarboost=f4xpreq-f4xp-1
  2054.   yield $goldcarboost f4xp
  2055.   lose 1 goldencarrot
  2056.   toast Golden Carrot was successfully spent.
  2057.   end
  2058.   end
  2059.   on tick:
  2060.   if (have this and mana is 0 and f4mana is 0)
  2061.   yield 0.001 f4mana
  2062.   toast Gremor's ran out of mana. Buy some mana, so this fairy could continue to work.
  2063.   end
  2064.   end
  2065.   on tick:
  2066.   if (f4lvl<60>0.01)
  2067.   //потеря маны в секунду
  2068.   lose (0.04*(building3))/(1+0.072*f4lvl) f4mana
  2069.   // скорость набора опыта
  2070.   yield 0.05*(building3) f4xp
  2071.   end
  2072.   end
  2073.   on tick:
  2074.   // заработок опыта
  2075.   f4xpreq=4.17*(f4lvl+1)*(f4lvl+1)
  2076.   if (f4xp>=f4xpreq)
  2077.   yield 0.5 f4lvl
  2078.   yield 0.5 rocklvl
  2079.   toast Gremor achieved [f4lvl+1] lvl!
  2080.   end
  2081.   end
  2082.   on tick:
  2083.   if (f4xp>10245 and no gremrockevolve)
  2084.   show Gremrock
  2085.   toast Gremor is ready to evolve to Gremrock. Click on the Gremrock to evolve. Once evolved, Gremrock will gain all the XP Gremor had and you shall lose your Gremor.
  2086.   yield gremrockevolve
  2087.   end
  2088.   end
  2089.   hidden
  2090.   req:gremorevolve or Gremrock
  2091.  
  2092.  *Gremrock
  2093.   text:[?(have this)|Gremrock — lvl [f5lvl]|Click to evolve from Gremor!] [?(have this and f5lvl<60> Not only is a Gremrock a creature of dangerous appearance: unlike his evolutionary ancestors, the Grem and the Gremor, it also knows how to use its strength and power efficiently in combat.[?(have this)|&lt;/><b>Yield: [floor(f5ratio:ps)].[(f5ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f5ratio] ([f5ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f5lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f5mana)].[(f5mana*pow(10,2))%pow(10,2)]/[floor(f5lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f5xp] — [floor(f5xp:ps)].[(f5xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f5xpreq-f5xp]</b>|]
  2094.   icon:icons[5,5]
  2095.   on earn:
  2096.   lose Gremor
  2097.   lose 1 fairies
  2098.   lose 1 rock
  2099.   f5lvl is f4lvl
  2100.   f5xp is (f4lvl*f4lvl*4.17)
  2101.   f5xpreq is (4.17*(f4lvl+1)*(f4lvl+1))
  2102.   f5mana is f4mana
  2103.   toast Gremor evolved into Gremrock!
  2104.   else if (have won)
  2105.   yield this
  2106.   yield floor(f5lvl/4)+15 f5mana
  2107.   end
  2108.   on tick:
  2109.   // начисление маны
  2110.   if (have this and mana>=1 and f5mana<0>10 and f5lvl&lt;=59 and f5mana>0.01)
  2111.   toast You don't have any golden carrots to spend.
  2112.   else if (have this and goldencarrot>=1 and f5lvl<10>0.01)
  2113.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  2114.   else if (have this and goldencarrot>=1 and f5lvl is 60)
  2115.   toast This fairy is already at 60 lvl.
  2116.   else if (have this and goldencarrot>=1 and f5lvl>=10 and f5lvl&lt;=59 and f5xp>0 and f5xpreq-f5xp>1 and f5mana>0)
  2117.   $goldcarboost=f5xpreq-f5xp-1
  2118.   yield $goldcarboost f5xp
  2119.   lose 1 goldencarrot
  2120.   toast Golden Carrot was successfully spent.
  2121.   end
  2122.   end
  2123.   on tick:
  2124.   if (have this and mana is 0 and f5mana is 0)
  2125.   yield 0.001 f5mana
  2126.   toast Gremrock's ran out of mana. Buy some mana, so this fairy could continue to work.
  2127.   end  
  2128.   end
  2129.   on tick:
  2130.   if (f5lvl<60>0.01)
  2131.   // скорость набора опыта
  2132.   yield 0.04*(building3) f5xp
  2133.   //потеря маны в секунду
  2134.   lose (0.032*(building3))/(1+0.072*f5lvl) f5mana
  2135.   end
  2136.   end
  2137.   on tick:
  2138.   // заработок опыта
  2139.   f5xpreq=4.17*(f5lvl+1)*(f5lvl+1)
  2140.   if (f5xp>=f5xpreq)
  2141.   yield 0.5 f5lvl
  2142.   yield 0.5 rocklvl
  2143.   toast Gremrock achieved [f5lvl+1] lvl!
  2144.   end
  2145.   end
  2146.   req:gremrockevolve
  2147.  
  2148.  
  2149.  *Vesbat
  2150.   name:Vesbat
  2151.   tag:f20
  2152.   tag:grouprock
  2153.   desc:Stones and rock build the entrances to the world of Zanzarah. Gritting its teeth and using its excellent sense of smell, the Vesbat approaches its opponent. It requires training in both stamina and strength.&lt;//>
  2154.   cost:5 gold
  2155. icon:icons[8,6]
  2156.   req:5000000000 gold:ps
  2157.  
  2158.  *Stobat
  2159.   name:Stobat
  2160.   tag:f21
  2161.   tag:grouprock
  2162.   desc:This grey stony creature is an opponent othe fairies should not underestimate. This being may be small, but it is also cunning and skilled at dealing with its enemies..&lt;//>
  2163.   cost:5 gold
  2164. icon:icons[9,6]
  2165.   req:Vesbat
  2166.  
  2167.  *Garbat
  2168.   name:Garbat
  2169.   tag:f22
  2170.   tag:grouprock
  2171.   desc:A well-trained Garbat is an effective opponent for all kinds of dark beings and forces of chaos. It is willing and receptive to anything new, and it gains experience in battle.&lt;//>
  2172.   cost:5 gold
  2173. icon:icons[10,6]
  2174.   req:Stobat
  2175.  
  2176.   *TEMPLATE
  2177. *groupwater
  2178. class:waterfon
  2179. tag:groupwater
  2180. text:Water Fairies [water]/7
  2181. icon:elements[3,0]
  2182. no tooltip
  2183. on click:
  2184. hide Tadana
  2185. hide Aquana
  2186. hide Oceana
  2187. hide Goop
  2188. show groupwater1
  2189. hide this
  2190. end
  2191.  
  2192. *groupwater1
  2193. class:waterfon
  2194. tag:groupwater
  2195. text: Water Fairies
  2196. icon:elements[3,0]
  2197. no tooltip
  2198. on click:
  2199. show Tadana
  2200. show Aquana
  2201. show Oceana
  2202. show Goop
  2203. show groupwater
  2204. hide this
  2205. end
  2206. hidden
  2207.  
  2208.   *TEMPLATE
  2209.   on earn:yield 1 fairies
  2210.   on earn:yield 1 water
  2211.   on earn:yield 1 groupwater
  2212.   on earn:yield 1 groupwater1
  2213.   class:ffon
  2214.  
  2215.  *Goop
  2216.   text:[?(have this)|Goop — lvl [f64lvl]|You don't have this fairy yet!][?(have this and f64lvl<60>The world has hardly ever seen beings as cheerful as the Goops. They're always smiling, wagging their tails, and jumping all the time - as if life was just a game and a fight just a match.[?(have this)|&lt;/><b>Yield: [floor(f64ratio:ps)].[(f64ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f64ratio] ([f64ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f64lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f64mana)].[(f64mana*pow(10,2))%pow(10,2)]/[floor(f64lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f64xp] — [floor(f64xp:ps)].[(f64xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f64xpreq-f64xp]</b>|]
  2217.   cost:80 gold and 1 silversphere
  2218.   icon:icons[4,10]
  2219.   // обнуление феи при покупке
  2220.   on earn:
  2221.   if (chance(1%))
  2222.   lose 1 this
  2223.   lose 1 fairies
  2224.   lose 1 water
  2225.   yield 1 silversphere
  2226.   toast This fairy escaped!
  2227.   else
  2228.   f64lvl is ceil(f64lvl*0.15)
  2229.   f64xp is f64lvl*f64lvl*4.17
  2230.   f64mana is floor(f64lvl/4)*15
  2231.   yield floor(f64lvl/4+15) f64mana
  2232.   yield f64lvl waterlvl
  2233.   toast You captured this fairyairy!
  2234.   end
  2235.   end
  2236.   on tick:
  2237.   // начисление маны
  2238.   if (have this and mana>=1 and f64mana<0>10 and f64lvl&lt;=59 and f64mana>0.01)
  2239.   toast You don't have any golden carrots to spend.
  2240.   else if (have this and goldencarrot>=1 and f64lvl<10>0.01)
  2241.   toast Once Goop reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  2242.   else if (have this and goldencarrot>=1 and f64lvl is 60)
  2243.   toast This fairy is already at 60 lvl.
  2244.   else if (have this and goldencarrot>=1 and f64lvl>=10 and f64lvl&lt;=59 and f64xp>0 and f64xpreq-f64xp>1 and f64mana>0)
  2245.   $goldcarboost=f64xpreq-f64xp-1
  2246.   yield $goldcarboost f64xp
  2247.   lose 1 goldencarrot
  2248.   toast Golden Carrot was successfully spent.
  2249.   end
  2250.   end
  2251.   on tick:
  2252.   if (have this and mana is 0 and f64mana is 0)
  2253.   yield 0.001 f64mana
  2254.   toast Goop's ran out of mana. Buy some mana, so this fairy could continue to work.
  2255.   end  
  2256.   end
  2257.   on tick:
  2258.   if (f64lvl<60>0.01)
  2259.   //потеря маны в секунду
  2260.   lose (0.05*(building2+building22+building222))/(1+0.075*f64lvl) f64mana
  2261.   // скорость набора опыта
  2262.   yield 0.3*building2 f64xp
  2263.   end
  2264.   end
  2265.   on tick:
  2266.   // заработок опыта
  2267.   f64xpreq=4.17*(f64lvl+1)*(f64lvl+1)
  2268.   if (f64xp>=f64xpreq)
  2269.   yield 0.5 f64lvl
  2270.   yield 0.5 waterlvl
  2271.   yield (((f64lvl+1/4)+15-3.9*((f64lvl+1)/4))-f64mana) f64mana
  2272.   toast Goop achieved [f64lvl+1] lvl!
  2273.   end
  2274.   end
  2275.  
  2276.  *Tadana
  2277.   text: [?(have this)|Tadana — lvl [f6lvl]|You don't have this fairy yet!][?(have this and f6lvl<60>In the wide spaces of the oceans and seas, but also in the lakes and rivers in Zanzarah, Water Fairies can be found.   Tadana is a very young water being, who is often underestimated by her opponents. She evolves into Aquana at lvl 31.[?(have this)|&lt;/><b>Yield: [floor(f6ratio:ps)].[(f6ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f6ratio] ([f6ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f6lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f6mana)].[(f6mana*pow(10,2))%pow(10,2)]/[floor(f6lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f6xp] — [floor(f6xp:ps)].[(f6xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f6xpreq-f6xp]</b>|]
  2278.   cost:50 gold and 1 silversphere
  2279.   icon:icons[6,5]
  2280.   // обнуление феи при покупке
  2281.   on earn:
  2282.   if (chance(1%))
  2283.   lose 1 this
  2284.   lose 1 fairies
  2285.   lose 1 water
  2286.   yield 1 silversphere
  2287.   toast This fairy escaped!
  2288.   else
  2289.   f6lvl is ceil(f6lvl*0.15)
  2290.   f6xp is f6lvl*f6lvl*4.17
  2291.   f6mana is floor(f6lvl/4)*15
  2292.   yield floor(f6lvl/4+15) f6mana
  2293.   yield f6lvl waterlvl
  2294.   toast You captured this fairyairy!
  2295.   end
  2296.   end
  2297.   on tick:
  2298.   // начисление маны
  2299.   if (have this and mana>=1 and f6mana<0>10 and f6lvl&lt;=59 and f6mana>0.01)
  2300.   toast You don't have any golden carrots to spend.
  2301.   else if (have this and goldencarrot>=1 and f6lvl<10>0.01)
  2302.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  2303.   else if (have this and goldencarrot>=1 and f6lvl is 60)
  2304.   toast This fairy is already at 60 lvl.
  2305.   else if (have this and goldencarrot>=1 and f6lvl>=10 and f6lvl&lt;=59 and f6xp>0 and f6xpreq-f6xp>1 and f6mana>0)
  2306.   $goldcarboost=f6xpreq-f6xp-1
  2307.   yield $goldcarboost f6xp
  2308.   lose 1 goldencarrot
  2309.   toast Golden Carrot was successfully spent.
  2310.   end
  2311.   end
  2312.   on tick:
  2313.   if (have this and mana is 0 and f6mana is 0)
  2314.   yield 0.001 f6mana
  2315.   toast Tadana's ran out of mana. Buy some mana, so this fairy could continue to work.
  2316.   end  
  2317.   end
  2318.   on tick:
  2319.   if (f6lvl<60>0.01)
  2320.   //потеря маны в секунду
  2321.   lose (0.042*(building2+building22+building222))/(1+0.078*f6lvl) f6mana
  2322.   // скорость набора опыта
  2323.   yield 0.36*(building2+building22+building222) f6xp
  2324.   end
  2325.   end
  2326.   on tick:
  2327.   // заработок опыта
  2328.   f6xpreq=4.17*(f6lvl+1)*(f6lvl+1)
  2329.   if (f6xp>=f6xpreq)
  2330.   yield 0.5 f6lvl
  2331.   yield 0.5 waterlvl
  2332.   toast Tadana achieved [f6lvl+1] lvl!
  2333.   end
  2334.   end
  2335.   on tick:
  2336.   if (f6xp>4270 and no aquanaevolve)
  2337.   show Aquana
  2338.   toast Tadana is ready to evolve to Aquana. Click on the Aquana to evolve. Once evolved, Aquana will gain all the XP Tadana had and you shall lose your Tadana.
  2339.   yield aquanaevolve
  2340.   end
  2341.   end
  2342.  
  2343.  *Aquana
  2344.   text: [?(have this)|Aquana — lvl [f7lvl]|Click to evolve from Tadana!][?(have this and f7lvl<60>Aquana only feels really comfortable in her own element: water. To catch water beings, you need a conch with which you can lure the f to the surface by making circling movements. She evolves into Oceana at lvl 49.[?(have this)|&lt;/><b>Yield: [floor(f7ratio:ps)].[(f7ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f7ratio] ([f7ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f7lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f7mana)].[(f7mana*pow(10,2))%pow(10,2)]/[floor(f7lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f7xp] — [floor(f7xp:ps)].[(f7xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f7xpreq-f7xp]</b>|]
  2345.   icon:icons[7,5]
  2346.   on earn:
  2347.   if (have Tadana and f6xp>=4270)
  2348.   lose Tadana
  2349.   lose 1 fairies
  2350.   lose 1 water
  2351.   f7lvl is f6lvl
  2352.   f7xp is (f6lvl*f6lvl*4.17)
  2353.   f7xpreq is (4.17*(f6lvl+1)*(f6lvl+1))
  2354.   f7mana is f6mana
  2355.   toast Tadana evolved into Aquana!
  2356.   else if (have won)
  2357.   yield this
  2358.   yield floor(f7lvl/4)+15 f7mana
  2359.   else
  2360.   lose this
  2361.   lose 1 water
  2362.   lose 1 fairies
  2363.   end
  2364.   end
  2365.   on tick:
  2366.   // начисление маны
  2367.   if (have this and mana>=1 and f7mana<0>10 and f7lvl&lt;=59 and f7mana>0.01)
  2368.   toast You don't have any golden carrots to spend.
  2369.   else if (have this and goldencarrot>=1 and f7lvl<10>0.01)
  2370.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  2371.   else if (have this and goldencarrot>=1 and f7lvl is 60)
  2372.   toast This fairy is already at 60 lvl.
  2373.   else if (have this and goldencarrot>=1 and f7lvl>=10 and f7lvl&lt;=59 and f7xp>0 and f7xpreq-f7xp>1 and f7mana>0)
  2374.   $goldcarboost=f7xpreq-f7xp-1
  2375.   yield $goldcarboost f7xp
  2376.   lose 1 goldencarrot
  2377.   toast Golden Carrot was successfully spent.
  2378.   end
  2379.   end
  2380.   on tick:
  2381.   if (have this and mana is 0 and f7mana is 0)
  2382.   yield 0.001 f7mana
  2383.   toast Aquana's ran out of mana. Buy some mana, so this fairy could continue to work.
  2384.   end  
  2385.   end
  2386.   on tick:
  2387.   if (f7lvl<60>0.01)
  2388.   //потеря маны в секунду
  2389.   lose (0.035*(building2+building22+building222))/(1+0.078*f7lvl) f7mana
  2390.   // скорость набора опыта
  2391.   yield 0.3*(building2+building22+ building222) f7xp
  2392.   end
  2393.   end
  2394.   on tick:
  2395.   // заработок опыта
  2396.   f7xpreq=4.17*(f7lvl+1)*(f7lvl+1)
  2397.   if (f7xp>=f7xpreq)
  2398.   yield 0.5 f7lvl
  2399.   yield 0.5 waterlvl
  2400.   toast Aquana achieved [f7lvl+1] lvl!
  2401.   end
  2402.   end
  2403.   on tick:
  2404.   if (f7xp>10245 and no oceanaevolve)
  2405.   show Oceana
  2406.   toast Aquana is ready to evolve to Oceana. Click on the Oceana to evolve. Once evolved, Oceana will gain all the XP Aquana had and you shall lose your Aquana.
  2407.   yield oceanaevolve
  2408.   end
  2409.   end
  2410.   hidden
  2411.   req:aquanaevolve or Oceana
  2412.  
  2413.  *Oceana
  2414.   text: [?(have this)|Oceana — lvl [f8lvl]|Click to evolve from Aquana!] [?(have this and f8lvl<60>This creature is found where bubbles of air meet the waves. It can use its skills from the underwater world brilliantly even outside that realm. Oceana considers herself the strongest untrained water f alive.[?(have this)|&lt;/><b>Yield: [floor(f8ratio:ps)].[(f8ratio:ps*pow(10,2))%pow(10,2)] gold/s, total: [f8ratio] ([f8ratio/gold*100]% of bank)</b>|][?(have this)|&lt;/><b>Lvl: [f8lvl]/60</b>|][?(have this)|&lt;/><b>Mana: [floor(f8mana)].[(f8mana*pow(10,2))%pow(10,2)]/[floor(f8lvl/4)+15]</b>|][?(have this)|&lt;/><b>XP: [f8xp] — [floor(f8xp:ps)].[(f8xp:ps*pow(10,2))%pow(10,2)] XP/s, till next lvl: [f8xpreq-f8xp]</b>|]
  2415.   icon:icons[8,5]
  2416.   on earn:
  2417.   lose Aquana
  2418.   lose 1 fairies
  2419.   lose 1 water
  2420.   f8lvl is f7lvl
  2421.   f8xp is (f7lvl*f7lvl*4.17)
  2422.   f8xpreq is (4.17*(f7lvl+1)*(f7lvl+1))
  2423.   f8mana is f7mana
  2424.   toast Aquana evolved into Oceana!
  2425.   else if (have won)
  2426.   yield this
  2427.   yield floor(f8lvl/4)+15 f8mana
  2428.   end
  2429.   on tick:
  2430.   // начисление маны
  2431.   if (have this and mana>=1 and f8mana<0>10 and f8lvl&lt;=59 and f8mana>0.01)
  2432.   toast You don't have any golden carrots to spend.
  2433.   else if (have this and goldencarrot>=1 and f8lvl<10>0.01)
  2434.   toast Once Tadana reaches 10 lvl you'd be able to feed this fairy with golden carrots.
  2435.   else if (have this and goldencarrot>=1 and f8lvl is 60)
  2436.   toast This fairy is already at 60 lvl.
  2437.   else if (have this and goldencarrot>=1 and f8lvl>=10 and f8lvl&lt;=59 and f8xp>0 and f8xpreq-f8xp>1 and f8mana>0)
  2438.   $goldcarboost=f8xpreq-f8xp-1
  2439.   yield $goldcarboost f8xp
  2440.   lose 1 goldencarrot
  2441.   toast Golden Carrot was successfully spent.
  2442.   end
  2443.   end
  2444.   on tick:
  2445.   if (have this and mana is 0 and f8mana is 0)
  2446.   yield 0.001 f8mana
  2447.   toast Oceana's ran out of mana. Buy some mana, so this fairy could continue to work.
  2448.   end  
  2449.   end
  2450.   on tick:
  2451.   if (f8lvl<60>0.01)
  2452.   //потеря маны в секунду
  2453.   lose (0.025*(building2+building22+building222))/(1+0.078*f8lvl) f8mana
  2454.   // скорость набора опыта
  2455.   yield 0.25*(building2+building22+ building222) f8xp
  2456.   end
  2457.   end
  2458.   on tick:
  2459.   // заработок опыта
  2460.   f8xpreq=4.17*(f8lvl+1)*(f8lvl+1)
  2461.   if (f8xp>=f8xpreq)
  2462.   yield 0.5 f8lvl
  2463.   yield 0.5 waterlvl
  2464.   toast Oceana achieved [f8lvl+1] lvl!
  2465.   end
  2466.   end
  2467.   req:oceanaevolve
  2468.  
  2469.  
  2470. *groupair
  2471. class:airfon
  2472. tag:groupair
  2473. text: Air Fairies [air]/7
  2474. icon:elements[1,0]
  2475. no tooltip
  2476. hidden
  2477.  
  2478.   *TEMPLATE
  2479. *grouplight
  2480. class:lightfon
  2481. tag:grouplight
  2482. text: Light Fairies [light]/3
  2483. icon:elements[0,1]
  2484. no tooltip
  2485. hidden
  2486.  
  2487.   *TEMPLATE
  2488. *groupenergy
  2489. class:energyfon
  2490. tag:groupenergy
  2491. text: Energy Fairies [energy]/6
  2492. icon:elements[1,1]
  2493. no tooltip
  2494. hidden
  2495.  
  2496.   *TEMPLATE
  2497. *grouppsi
  2498. class:psifon
  2499. tag:grouppsi
  2500. text: Psi Fairies [energy]/6
  2501. icon:elements[2,1]
  2502. no tooltip
  2503. hidden
  2504.  
  2505.   *TEMPLATE
  2506. *groupice
  2507. class:icefon
  2508. tag:groupice
  2509. text: Ice Fairies [energy]/4
  2510. icon:elements[3,1]
  2511. no tooltip
  2512. hidden
  2513.  
  2514.   *TEMPLATE
  2515. *groupchaos
  2516. class:chaosfon
  2517. tag:groupchaos
  2518. text: Chaos Fairies [energy]/8
  2519. icon:elements[0,2]
  2520. no tooltip
  2521.  
  2522.   *TEMPLATE
  2523. *groupfire
  2524. class:firefon
  2525. tag:groupfire
  2526. text: Fire Fairies [fire]/7
  2527. icon:elements[1,2]
  2528. no tooltip
  2529. hidden
  2530.  
  2531.   *TEMPLATE
  2532. *groupmetal
  2533. class:metalfon
  2534. tag:groupmetal
  2535. text: Metal Fairies [metal]/3
  2536. icon:elements[3,2]
  2537. no tooltip
  2538. hidden
  2539.  
  2540.   *TEMPLATE
  2541. *groupdark
  2542. class:darkfon
  2543. tag:groupdark
  2544. text: Dark Fairies [energy]/3
  2545. icon:elements[2,2]
  2546. no tooltip
  2547. hidden
  2548.  
  2549. *TEMPLATE
  2550.  
  2551. //фоны локаций
  2552. *Background1
  2553. no text
  2554. tag:backgroundthing
  2555. class:endevabg1
  2556.  
  2557. *Background1night
  2558. no text
  2559. tag:backgroundthing
  2560. class:endevabg2
  2561. hidden
  2562.  
  2563. *Background2
  2564. no text
  2565. tag:backgroundthing2
  2566. class:cottagebg1
  2567. hidden
  2568.  
  2569. *Background2night
  2570. no text
  2571. tag:backgroundthing2
  2572. class:cottagebg2
  2573. hidden
  2574.  
  2575. *Bossfight
  2576. no text
  2577. tag:backgroundthing
  2578. class:bossfight
  2579. hidden
  2580.  
  2581. // artifacts
  2582.   *TEMPLATE
  2583.   tag:art
  2584.  
  2585.  *clover
  2586.   name:Magic clover
  2587.   desc:&lt;/>Вы находите больше золота!<q>  
  2588.   icon:icons[2,12]
  2589.   cost:2500 gold
  2590.   hidden
  2591.  
  2592.  *pixiesumka
  2593.   name:Pixies purse
  2594.   desc:&lt;/>Магическая сумка, которая даёт шанс ловить вам двух пикси одновременно!<q>  &lt;//><q>Я иду искать... мухаха!</q>
  2595.   icon:icons[6,3]
  2596.   cost:2500 gold
  2597.   req:500 gold per second
  2598.  
  2599.  
  2600. Achievements
  2601.   *TEMPLATE
  2602.   on earn:yield 1 achiev
  2603.  
  2604.  *achiev1
  2605.   name:Capture the wrong pixie
  2606.   desc:Click this little pixie on screen
  2607.   icon:pixie[0,0]
  2608.   req:1 pixiejoke:clicks
  2609.  
  2610.  *achiev2
  2611.   name:Beginner
  2612.   desc:Buy your fairyirst building.
  2613.   icon:pixie[0,0]
  2614.   req:building1 or building2 or building3
  2615.  
  2616.  *achiev3
  2617.   name:Starter pack
  2618.   desc:Have Sillia, Tadana and Grem in your collection.
  2619.   icon:pixie[0,0]
  2620.   req:Sillia and Tadana and Grem
  2621.  
  2622.  *achiev4
  2623.   name:Expanding
  2624.   desc:Have 5 fairies
  2625.   icon:pixie[0,0]
  2626.   req:fairies is 5
  2627.  
  2628.  *achiev5
  2629.   name:Villager
  2630.   desc:Buy all starter buildings in Endeva
  2631.   icon:pixie[0,0]
  2632.   req:building1 and building2 and building3
  2633.  
  2634.  *achiev6
  2635.   name:Miner
  2636.   desc:Have 10 mines.
  2637.   icon:pixie[0,0]
  2638.   req:10 building3
  2639.  
  2640.  *achiev7
  2641.   name:Need to go deep
  2642.   desc:Have 50 mines.
  2643.   icon:pixie[0,0]
  2644.   req:50 building3
  2645.  
  2646.  *achiev8
  2647.   name:Water is everything
  2648.   desc:Have 10 Watermills.
  2649.   icon:pixie[0,0]
  2650.   req:10 building2
  2651.  
  2652.  *achiev9
  2653.   name:Forest is everything
  2654.   desc:Have 10 Sawmills.
  2655.   icon:pixie[0,0]
  2656.   req:10 building1
  2657.  
  2658.  *achiev10
  2659.   name:That's what I call "power"
  2660.   desc:Reach 60 lvl on one f.
  2661.   icon:pixie[0,0]
  2662.   req:1 maxlvl
  2663.  
  2664.  *achiev11
  2665.   name:Holy trinity
  2666.   desc:Have 3 fairies from 1 branch of evolution.
  2667.   icon:pixie[0,0]
  2668.   req:Sillia and Viteria and Boneria or Tadana and Aquana and Oceana
  2669.  
  2670.  *achiev12
  2671.   name:I love wood
  2672.   desc:Have 50 Sawmills.
  2673.   icon:pixie[0,0]
  2674.   req:building1+building11 is 50
  2675.  
  2676.  *achiev13
  2677.   name:I love water
  2678.   desc:Have 50 Watermills.
  2679.   icon:pixie[0,0]
  2680.   req:building2+building22 is 50
  2681.  
  2682.  *achiev14
  2683.   name:M-m-mana!
  2684.   desc:Buy your fairyirst mana.
  2685.   icon:pixie[0,0]
  2686.   req:1 manacount
  2687.  
  2688.  *achiev15
  2689.   name:Opium for fairies
  2690.   desc:Buy 10 mana.
  2691.   icon:pixie[0,0]
  2692.   req:10 manacount
  2693.  
  2694.  *achiev16
  2695.   name:You're into this game, aren't you?
  2696.   desc:Buy 100 mana.
  2697.   icon:pixie[0,0]
  2698.   req:100 manacount
  2699.  
  2700.  *achiev17
  2701.   name:Try playing Minecraft instead of this game
  2702.   desc:Have 50 mines.
  2703.   icon:pixie[0,0]
  2704.   req:50 building3
  2705.  
  2706.  *achiev18
  2707.   name:My precious
  2708.   desc:Mine your fairyirst crystal.
  2709.   icon:pixie[0,0]
  2710.   req:1 crystal
  2711.  
  2712.  *achiev19
  2713.   name:Nature is true power
  2714.   desc:Have Sillia, Viteria and Boneria.
  2715.   icon:pixie[0,0]
  2716.   req:Sillia and Viteria and Boneria
  2717.  
  2718.  *achiev20
  2719.   name:You never forget to wash your hands
  2720.   desc:Have Tadana, Aquana and Oceana.
  2721.   icon:pixie[0,0]
  2722.   req:Tadana and Aquana and Oceana
  2723.  
  2724.  *achiev21
  2725.   name:\m/
  2726.   desc:Have Grem, Gremor and Gremrock.
  2727.   icon:pixie[0,0]
  2728.   req:Grem and Aquana and Oceana
  2729.  
  2730.  *achiev22
  2731.   name:Ten is something
  2732.   desc:Have 10 fairies
  2733.   icon:pixie[0,0]
  2734.   req:10 fairies
  2735.  
  2736.  *achiev23
  2737.   name:Hunt has begun
  2738.   desc:Capture your fairyirst pixie.
  2739.   icon:pixie[0,0]
  2740.   req:1 pixies
  2741.  
  2742.  *achiev24
  2743.   name:Hunter
  2744.   desc:Get a reward for 5 pixies.
  2745.   icon:pixie[0,0]
  2746.   req:rev1
  2747.  
  2748.  *achiev25
  2749.   name:Hunter II
  2750.   desc:Capture 10 pixies.
  2751.   icon:pixie[0,0]
  2752.   req:10 pixies
  2753.  
  2754.  *achiev26
  2755.   name:Hunter III
  2756.   desc:Capture 15 pixies.
  2757.   icon:pixie[0,0]
  2758.   req:15 pixies
  2759.  
  2760.  *achiev27
  2761.   name:Hunter IV
  2762.   desc:Capture 20 pixies.
  2763.   icon:pixie[0,0]
  2764.   req:20 pixies
  2765.  
  2766.  *achiev28
  2767.   name:Hunter V
  2768.   desc:Capture 25 pixies.
  2769.   icon:pixie[0,0]
  2770.   req:25 pixies
  2771.  
  2772.  *achiev29
  2773.   name:Hunter VI
  2774.   desc:Capture 30 pixies.
  2775.   icon:pixie[0,0]
  2776.   req:30 pixies
  2777.  
  2778.  *achiev30
  2779.   name:Look at this baby
  2780.   desc:Have 10 fairies of 60 lvl.
  2781.   icon:pixie[0,0]
  2782.   req:10 maxlvl
  2783.  
  2784.  *achiev31
  2785.   name:Fiver
  2786.   desc:Have 5 fairies of 60 lvl.
  2787.   icon:pixie[0,0]
  2788.   req:5 maxlvl
  2789.  
  2790.  *achiev32
  2791.   name:Not bad
  2792.   desc:Total lvl is equal 50.
  2793.   icon:pixie[0,0]
  2794.   req:50 sumlvl
  2795.  
  2796.  *achiev33
  2797.   name:You're growing
  2798.   desc:Total lvl is equal 100.
  2799.   icon:pixie[0,0]
  2800.   req:100 sumlvl
  2801.  
  2802.  *achiev34
  2803.   name:Biest
  2804.   desc:Total lvl is equal 200.
  2805.   icon:pixie[0,0]
  2806.   req:200 sumlvl
  2807.  
  2808.  *achiev36
  2809.   name:F monster
  2810.   desc:Total lvl is equal 300.
  2811.   icon:pixie[0,0]
  2812.   req:300 sumlvl
  2813.  
  2814.  *achiev37
  2815.   name:Unstoppable
  2816.   desc:Total lvl is equal 400.
  2817.   icon:pixie[0,0]
  2818.   req:400 sumlvl
  2819.  
  2820.  *achiev38
  2821.   name:Wheeze!
  2822.   desc:Total lvl is equal 500.
  2823.   icon:pixie[0,0]
  2824.   req:500 sumlvl
  2825.  
  2826.  *achiev39
  2827.   name:Prophecy begins
  2828.   desc:Yield 1 gold/s.
  2829.   icon:pixie[0,0]
  2830.   req:gold:ps>=1
  2831.  
  2832.  *achiev40
  2833.   name:Wheels are spinning
  2834.   desc:Yield 50 gold/s.
  2835.   icon:pixie[0,0]
  2836.   req:gold:ps>=50
  2837.  
  2838.  *achiev41
  2839.   name:You're something already.
  2840.   desc:Yield 100 gold/s.
  2841.   icon:pixie[0,0]
  2842.   req:gold:ps>=100
  2843.  
  2844.  *achiev42
  2845.   name:That baby is making over a million gold in an hour
  2846.   desc:Yield 1M gold/h.
  2847.   icon:pixie[0,0]
  2848.   req:gold:ps>=280
  2849.  
  2850.  *achiev43
  2851.   name:Killer
  2852.   desc:Kill your first boss
  2853.   icon:pixie[0,0]
  2854.   req:boss1health is 250
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